Wednesday, March 19, 2014

Spiral Geographic Society Warehouse

This is the quest location in Marleybone where you retrieve a key to open up Celestia. You get this quest after completing Dragonspyre. However, it no longer is necessary to get this key to go to Celestia. I like to do this for the experience rewards, and some nice loot drops. I'm not so sure this is a solo-able experience at the "appropriate level" of a character just finishing Dragonspyre. There's quite a number of levels to traverse to the top, and all the battles are with four opponents. There's a lot of life, balance, and frost enemies, so count on shields galore, and weaknesses on yourself. If you're able to bide your time with shields and cost-effective life gains, you could try and build up for a single large multi-hit spell. They will be shielding, and if you're death, often with combination shields that will really mess up your spells. You will need to do a hit that is generally at least 2500 damage (to overcome the shields). Even if you don't take them all out, you will be able to pick off at least 2, which will make the rest of the fight easier. The enemies will sometimes do vampire spells, but I don't remember seeing any life gaining (at least for non-boss encounters).

The tower levels
Here's the overview of the tower: http://wizard101.wikia.com/wiki/Warehouse_(Spiral_Geographic)

One: NPC, can be ignored
Two: four monsters
Three: four monsters
Four: puzzle encounter
Five: mini-boss
Six: four monsters
Seven: four monsters
Eight: puzzle encounter
Nine: four monsters
Ten: boss encounter

Level Four Puzzle
If you read the book near the entrance, it will have a story with the clues on what to do (they will be the bolded words). Looking at what else is in the room, you have 5 crates in a horizontal line - one center crate, two to the left of it, and two to the right of it. You will click the crates in this order: center crate, the crate to the left of that, the next crate to the left of that, head back to the right and click the next crate, and the last crate to the right of that.

For those more visually oriented: 1, 2, 3, 4, 5 (order of crates from left to right)... click in this order: 3/2/1/4/5.

If you get the puzzle right, you get red health wisps. If not, I think a four monster fight. It's in your best interest to get it right!

Mini-boss General Stormclaw
He starts out alone, but after the first turn, he will cast a free earthquake and summon his 3 skeletal minions (lazy, tired, and dimwit). He will also cast a free tower shield on himself that gets replaced every time it goes away. While his minions are up (and occasionally after they are killed) he will automatically remove traps and weakness on himself and his minions (if they are up). There's a bunch of cheats and rules about targeting him while his minions are up, so it's best to either use multi-hit spells or just go after the minions first. In other words... just use big multi-hit spells in the same way you were doing with the regular four monster levels. You must kill the minions before you go after Stormclaw, or all sorts of extra spells will be fired on you. Plus, if you need to put a myth prism on him, you will need those minions gone for a chance to keep the prism trap on him.

When his last minion is dead, he will cast a free Frost Giant on you, so be prepared for a big hit and stun.

Level Eight Puzzle
This is impossible to solo and not trip the trap to fight four monsters. The floor is arranged with a maze of floor pressure plates: 3 of them are sun sigils and the rest are snake sigils. Hitting a snake sigil will fire off the trap and the four monsters will appear. Stepping on a sun sigil will activate it, but the character has to remain standing on it, or else it will go back dark. When all 3 suns are lit, a fourth character can pull the lever. If you do have four people, send the first character through the maze to the lever by the gate. Don't step on snakes! The second one goes to the third sun farthest along the maze. The third character goes to the middle sun, and the final character goes to the first sun. Then pull lever. Since I solo this, I never see what happens (I expect wisps to appear).

Boss Estrakir Gloomthorn
He's a robed insect minion of Morganthe. And this room is one of the more difficult cheat boss encounters in the game. Even a high level character may find this encounter to be quite difficult. In the accompanying dialogue, he drops a vital clue: you must at some point cast a global bubble spell of any kind. Otherwise, Estrakir will cast free Power Novas (that are fire based) every other turn. It might be a good idea to hold some bubble spells in the treasure card section of your deck so that you can get one out quickly.

Like General Stormclaw, Estrakir will automatically remove traps and weakness from him and his minions for free (at least while his minions are up). His rat minions will sometimes cast special tower shields that reduce damage by 90%. Multi-round damage spells could be a nice solution to that. He also has a minion named Knuckles who likes to cast free heals if your or your allies cast a heal. He will do a free Rebirth (but with no extra damage shield) out of turn when that happens. Drains and damage spells like Link and Vampire don't trigger this.

If you do target Estrakir while Knuckles is still alive, Knuckles will cast a free Helping Hands heal on Estrakir, and Estrakir will cast a free Fire Dragon.

You need to kill the rats first (since those shields they cast are too powerful), and then kill Knuckles. Multi-target spells are acceptable and won't trigger the above effects. Once the rats are down, you should probably heal up, unless Knuckles is low on health. Likely because of the shields, Estrakir will still have lots of health, so Knuckles healing him back up won't make much of a difference. Once all the minions are dead, Estrakir will start casting free Scarecrows on his turn (not sure if he does this if you have your bubble up or not... I'll amend this if I find that to not be the case). You may want to have some death shields prepared in your deck for this.

You'll need a lot to go right to defeat this encounter solo, unless are significantly high level. If you have a bubble aura up, and you take down the minions in the right order... you should have a solid shot though.

Good luck!

Monday, March 17, 2014

Coming back to Wizard101 after a year

It's been awhile since I've played. I would have kept up, but I got sucked into a new (old) game again, and the demand on my time left Wizard101 out in the cold.

Things that were nice about coming back.
- I didn't have to pay any subscription to start playing again and pick up where I left off. That's because I've been spending money to open areas rather than pay subscription. There are obvious benefits to a subscription, but I think if you start playing, it's better from the outset to pick one model or the other and not dip into both. For better or for worse, this is what I picked. I am able to pick up the game, play it, and then put it down for later without worrying about the money I lose by paying and not playing.
- I also like that a new area has been implemented (actually a multi-level area that one revisits in stages, like Grizzlheim was). I easily soloed the first area with Alexander, though I was rusty on the play. Probably because it's a level 30 instance.
- It was nice to see a familiar face popup and say hi, even though I was gone for a year. Time marches on, and hopefully so will Wizard101!

Things that were tough
- As I mentioned above, I sort of forgot how to play efficiently. I have to re-remember the good combos, how to walk the streets, where things are located, order casting (oh, Balanceblade - you so crazy!). More than once I put my traps on before dropping my prism to filter my incoming spell. Whoops. Also, you play a bit to remember the general damage "brackets" that your spells will do, such as "this is what my Meteor Strike does with a fire trap, this is what it does with just a blade, this is what it does with both, this is what it does with a Fireblade and an Elemental Blade" (etc.). I ran into a few problems fighting some bosses, as I was afraid to cast and not do enough damage when my life was low. This caused me to often use an extra turn and risk dying rather than casting, but once or twice I did the opposite and fired too soon, which left me short on damage and dead before I could get another damage spell off. The game rewards the player who has a good guess to how much damage spell combos will do, and to the player who can always remember to cast in the right order.
- What's easy on my pyromancer isn't so much for other wizards. Especially now that he's past level 80. After having no problems in Aquila, I hopped on my sorcerer who is just past level 40. He was doing admirably in some other areas as I warmed up (currently leveling in MooShu), even dispatching every boss with ease. However, the first real problem arose when I had to fight the Praetorian Guard encounter. Oh my! I wound up buying some treasure cards to put me over the top, but it still took me over an hour to best this fight. The fight has three minions supporting the mini-boss, and that's just too much damage to overcome one at a time. It would also take too long with Sandstorms (the only multi-hit damage card available for that level)... so I realized I needed to do one large, augmented damage spell to do enough damage to all of them before I died. Also, though Balance has a variety of blades (and I have gear giving me bonus item cards), I was going to have to spend some of my mana pips on blades. If I didn't get the right pip combo, or if I took a critical hit from any of my opponents, or if they went first, I was likely to lose. I wound up using a Power Nova with two Balanceblades (one of them an item card) and two Bladestorms (one of them an item card). I had planned on dropping an Amplify Treasure card as well (which I did once, but that wasted a turn and I died before I could cast my Power Nova). Like I said - it took me an hour, but when everything finally went right, I got off the Nova, and it was just enough damage.

Things I learned (or re-remembered)
- Be patient. Watch for "cars" (monsters) before crossing the street. Don't be so impatient that you lose time rushing toward your goal because you got caught up in wandering monster battles. Don't shoot your spell off looking for a kill unless you know it's going to be a kill. If your plan is multiple damage spells, make sure you're timing your offense and defense right.
- Look at your opponent's school of magic before engaging it.
- For that matter, look at the deck of spells you're using before you wander around. If you're like me and have multiple pre-made decks for different situations, you'll wind up swapping them around depending upon the area you're in.
- Look for information on the internet before battling a boss. Some people like the novelty of facing the unknown; but some of these bosses are tricky and have particular "rules" to obey (cheats to avoid). Why spend hours trying to figure it out, when others have gone there before you?
- Play to your school's strength. If you're a high damage class (Diviner), build up for big hits and fire them off as soon as you can. As a Pyromancer, consider when multi-round damage is optimal. Pyromancers have many ways to control battle through kinds of damage they do, so know when to play what. If you're a Sorcerer, Theurgist, or Thaumaturge, keep your shields and life spells up and look for your opportunities. If you're a Necromancer, watch your life to know when you have to cast your drain spells. If you're a Conjurer... all of the above? I think those rules really apply for all classes (shields are very helpful against most bosses, so stock up, even if they're treasure cards!).
- Pets that have powers are great. However, mine don't fire them off nearly as often as I remembered them doing before. When you're planning your battles, it's best not to rely on your pet's intermittent power to get you through the day, although in a long battle, you're probably going to see that power at least once.

I may do some more write-ups soon, as I progress through more areas. Alexander is now finished with all of his quests from Avalon on down. He has not yet entered Azteca. I figure I will have to finish that before having a chance at the rest of Aquila, and then I see that Khrysalis is the next world to encounter. So much to do!

Wednesday, September 19, 2012

The End of Zafaria

We defeated the bosses in Elephant Graveyard pretty handily (Rachel and I) and weren't really having much trouble at all. There were a few close battles where health got low, but those were more due to inopportune fizzles than anything.

We get the quest to go to Mirror Lake, which is accessed right from the Crossroads near where you start Zafaria. In we go. Right away, we find ourselves facing Tse Tse Snaketail. We load up a couple of storm shields and make short work of him and his death minion. He does have a rather high health total (7000) for a storm guy.

Next, we listen to Morganthe blather about this or that, then she summons four spectral guardians to fight us. This fight took a little while, and I wasn't familiar with the cheat mechanic. As far as cheat mechanics go, it was rather easy to deal with. I told rachel it would be a good idea to load up on treasure card blades for the fight, and then we started it up. What I initially assumed was that at any time the spectral guardian boss (Elephant Spectral Guardian) might catch you flat-footed without a blade and hit you with all the cheats (smokescreens and blizzards). What really happens is he randomly targets one player, puts a mark on them, and that player needs to drop a blade when marked. That player has to do it at their next opportunity. The other cheat he has is his super tower shield, which operates like every boss with a super tower shield. If you damage him, he interrupts and replaces it, and if he's the last creature up, he stops putting the shield up. Spells that remove shields without damage don't trigger the interrupt to replace them. So all we did is AOE damage spells until he was last guardian standing. The myth guy will cast earthquake and remove your blades and stuff! Just saying.

There were two more fights after this, each with four identical monsters. These guys didn't even cheat! The first group was 4 Goliath Bruisers (big bugs, ice, just under 8000 health each), and the second group was 4 Starburst Spiders (storm, around 6500 health). Easy! Right? This is where Rachel and I stumbled. Both groups hit hard and hit often. Figure on taking on average 500 damage every round from each of the Goliath Beetles. We each died and had to run back into the instance (luckily, not dying at the same time). Then the Starburst Spiders. There was a lot of dying. They score critical hits often, and one time we both died near same time and had to start the whole thing over. We took advantage of this, refilled our potions, threw in a couple more heals and shields and went again. It was ugly, but we limped through this. With a party of four and a dedicated healer, this wouldn't have been nearly so bad, but be warned! Lots of damage. Not quite sure how this might be soloed.

Katherine Light offered some words of advice here: http://www.wizard101central.com/forums/showthread.php?t=226370

She mentions picking up some resist gear and building your hits with multiple blades and traps before firing off. She also suggests that players save their attacks to go off on the same turn, so that one person doesn't become the target of all four monsters (which happened often between Rachel and I). Also, don't forget that these guys have stun cards (notably, Frost Giant and Storm Lord). Also of note, after these battles, lots of different kinds of treasure rewards :)

Tuesday, September 11, 2012

Pagoda Fun

I broke down and bought the Pagoda myself. I've ran it a couple of times now, and the mechanics are not that bad, but I'll tell ya, I'm not yet able to solo it myself. The most common schools you will face are Fire and Balance. There aren't that many fights, and if you google Midnight Sun Pagoda guide, you'll get a basic rundown on which fights are what.

I want to go over how I deal with the three cheat boss fights. And also mention that the grave marker puzzle is really easy. You can visually tell which grave is oldest to newest by just looking at them, the most ragged and worn is the oldest, so just keep looking for the worst damaged marker and clicking it, until you're left with the perfectly whole one. There's no time limit that I can tell, so no need to rush.

OK. The three cheat bosses.

The first cheat boss you meet is Kurogawa. His cheat is that if you damage him when you have no shield on you, he will get a free interrupt cast of vampire on you. And every other round or so, he will destroy a shield on someone. One guide mentioned that you can attack him without a shield on you, just not on the turn he removed it. Whatever. You got two options as the pyromancer. Do a lot of damage and not care that he is getting a free hit on you. Or do a lot more damage as a one-hit kill. If you're lower level, it might be better to coordinate with your group and kill single targets one at a time, saving Kurogawa for last. Then have one guy build up for a big hit, while everyone just shields as best they can, taking whatever damage opportunities they have while shielded.

EDIT: If you attack his minions without a shield, he still gets a free vampire. Oh boy! If you do AoE spells while shielded, this is the quickest way through.

The next boss is far more complicated, and can get seriously messy for the group. Yoshinobu is storm school. However, he and his crew have interrupt casts from all sorts of schools that don't match their own. Their interrupts are based on a very specific trigger - damaging Yoshinobu. As I've found out from other cheat bosses, there seem to be some exclusions to this rule that are a bit hard to figure out, but just generally, don't attack Yoshinobu until he is the last cow standing (he's a samoorai). OR! You can always do my favorite trick: one hit killing him. What makes that difficult is that they like to do a lot of shielding - legion shields and school shields. One suggestion was to do an earthquake on the group to remove the shields, but that of course will trigger his cheat mechanic. So what is the cheat mechanic? It is called "Chain Reaction", and it's effects vary upon the level of the encounter. I went in with a low level group, and his chain reaction was to cast a -60% smokescreen on everyone, followed by unicorn spell for his group. The higher level encounter was more ouch - same smokescreen, with a rebirth for his group, and a Power Nova.

To make matters worse, the entire fight starts with a free cast of mass infection by the enemies, and every couple of rounds a free cast of legion shields.

The final fight is with a guy named Kaizoku, a war pig. The fight starts with him putting up a very large tower shield (around 75% damage reduction, possibly higher for the higher level fights). Every other round (according to one Wizard 101 wiki entry), he removes all shields on your group and himself, and does a 150 point Star Attack. If you put a trap or negative charm on any enemy, Kaizoku interrupts and removes it for free. Every time he takes damage, he interrupts after the damage to put up another shield. Like Astraeus in Trial of the Spheres. This includes if he takes recurring damage over time effects, like from Poison or Fire Elf. If his shield is destroyed with spells like Pierce that do no damage to him, the shield stays off (until you hit him again with damage). He continues to do this until you kill his minions. When he's alone, he stops shielding himself, and then starts doing his star damage to your group every round. As a pyromancer, the downside to Kaizoku is... he's fire. You put a prism on? A prism is a trap and is dispelled for free. You can try for some off school damage, or you can just build up your most powerful hit and hit him as hard as you can (provided his minions are already gone or you've used a treasure card pierce on him first). Though casting traps and negative charms directly on him get dispelled, those from creature effects stay on. This is why efreet is nice. However, that your -90% attack debuff on him will be used up on his free star attack, so it's not as good as you might hope.

UPDATE: I noticed if someone has a shield on them, during his star attack he will attack that one, destroy their shields, but not use the star attack on others. This happened several times, but not sure if he does this every time.

I run through pagoda with my Deck of Devouring Flame set-up. It's got something like the following:
4 x Gargantuan
4 x Empowerment
4 x Fireblade
2 x Elemental Blade
4 x Meteor Strike
3 x Fire Dragon
2 x Rain of Fire
1 x Efreet
2 x Fairy
2 x Fire Prism
1 x Fireblade (item card)
1 x Fire Trap (item card)
5 x Wand Attack (120 ice damage)

My general play order (saying things go right):
Turn 1 Empowerment
Turn 2 Fire Blade
Turn 3 Gargantuan + Fire Dragon

Sometimes I get turn 1 Gargantuan + Meteor Strike.

Sometimes I get turn 3 or turn 4 Gargantuan + Rain of Fire with either one or two blades on it.

If I'm concentrating on taking out the boss, I'll discard through, putting three blades on myself, and pairing Gargantuan with either Fire Dragon or hopefully an Efreet. Make sure to dispell any shields before hitting if you can help it. Wand attacks or treasure card spells will do that for you, depending upon the boss.

Wednesday, September 5, 2012

Crafting Reagents Acquired from Gardening



(source: http://www.wizard101central.com/wiki/Category:Gardened_Reagents)


Acorn = Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Venus Fly Trap
Aether = Evil Magma Peas, Fickle Pickle, King Parsley, Maelstrom Snap Dragon
Amber = Deadly Ninja Fig, King Parsley, Red Bell Pepper, Red Huckleberries, White Tiger Lily
Amethyst = Fortune Cookie Tree, Ivy League, Snap Dragon
Ancient Scroll = Pink Dandelion, Fickle Pickle
Aquamarine = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Fortune Cookie Tree, King Parsley, Maelstrom Snap Dragon
Black Coal = Burning Snap Dragon, Snap Dragon
Black Lotus = Burning Snap Dragon, Evil Magma Peas, Honey Bee Plant, The Giving Tree
Black Pearl = Deadly Fly Trap, Honey Bee Plant, King Parsley, Pink Dandelion
Blood Moss = Fickle Pickle, Pink Dandelion, Deadly Fly Trap
Bone = Dandelion, Deadly Fly Trap, Orange Dandelion, Pink Dandelion
Braided Vine = Deadly Fly Trap, Goose Tree, Maelstrom Snap Dragon, Pink Huckleberries, Silver Trumpet Vine
Bronze Gear = Orange Dandelion
Cat Tail = Dandelion, Honey Bee Plant, Pink Dandelion, Tiger Lily
Citrine = Ivy League, Snap Dragon
Crystal Vial = Pink Dandelion
Deep Mushroom = Boom Shroom, Burning Snap Dragon, Dandelion, Deadly Fly Trap, Honey Bee Plant, Fickle Pickle, Snap Dragon
Diamond = Burning Snap Dragon, Deadly Helephant Ears, Fickle Pickle, Fortune Cookie Tree, Frozen Fly Trap, King Parsley, The Giving Tree
Ectoplasm = Orange Dandelion
Fire Blossom = Fickle Pickle, Helephant Ears, Maelstrom Snap Dragon
Fish Fin = Maelstrom Snap Dragon
Fossil = Burning Snap Dragon, Fickle Pickle
Frost Flower = Evil Snow Peas, Fickle Pickle, Frozen Fly Trap, Orange Dandelion
Ghost Fire = Burning Snap Dragon
Glass Vial = Burning Snap Dragon
Golden Pearl = Evil Magma Peas, Fickle Pickle, Maelstrom Snap Dragon, Silver Trumpet Vine, The Giving Tree
Grendelweed = Fickle Pickle
Jade = Burning Snap Dragon, Ivy League, Snap Dragon
Kelp = Maelstrom Snap Dragon, The Giving Tree
Lava Lily = Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Pink Dandelion
Leather Straps = Trumpet Vine
Mist Wood = Dandelion, Fickle Pickle, Snap Dragon, Tiger Lily, Venus Fly Trap
Nightshade = Burning Snap Dragon, Fickle Pickle
Onyx = Ivy League, Snap Dragon
Ore = Dandelion, Fickle Pickle, Helephant Ears, Snap Dragon
Parchment = Fickle Pickle, Orange Dandelion
Pearl = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Fortune Cookie Tree, Maelstrom Snap Dragon, The Giving Tree
Perfect Amethyst = Ivy League, Maelstrom Snap Dragon
Perfect Citrine = Ivy League, Maelstrom Snap Dragon
Perfect Jade = Ivy League, Maelstrom Snap Dragon
Perfect Onyx = Ivy League, Maelstrom Snap Dragon
Perfect Peridot = Maelstrom Snap Dragon
Perfect Ruby = Ivy League, Maelstrom Snap Dragon
Perfect Sapphire = Ivy League, Maelstrom Snap Dragon
Peridot = Ivy League, Snap Dragon
Pristine Vial = Maelstrom Snap Dragon
Red Mandrake = Boom Shroom, Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Orange Dandelion, The Giving Tree, Venus Fly Trap
Ruby = Ivy League, Snap Dragon
Sandstone = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Maelstrom Snap Dragon
Sapphire = Burning Snap Dragon, Ivy League, Snap Dragon
Scales = Maelstrom Snap Dragon
Scrap Iron = Burning Snap Dragon, Helephant Ears, Evil Magma Peas, Venus Fly Trap
Shadow Oil = Orange Dandelion
Shell = Fickle Pickle, Maelstrom Snap Dragon, The Giving Tree
Simple Vial = Orange Dandelion
Spider Silk = Boom Shroom, Orange Dandelion
Spring = Fickle Pickle, King Parsley, Pink Dandelion, The Giving Tree
Stone Block = Burning Snap Dragon, Dandelion, Fickle Pickle, Snap Dragon, Tiger Lily
Sunstone = Evil Magma Peas, Fickle Pickle, King Parsley, Maelstrom Snap Dragon
Vine = Blue Huckleberries, Deadly Fly Trap, Deadly Helephant Ears, Frozen Fly Trap, Maelstrom Snap Dragon, Pink Huckleberries, Red Huckleberries, Silver Trumpet Vine, Trumpet Vine
Water Lily = Maelstrom Snap Dragon

Treasure Cards Acquired from Gardening

(source: http://www.wizard101central.com/wiki/Category:Gardened_Treasure_Cards)


Balance
________________

Availing Hands = Ivy League
Balanceblade = Honey Sickle, Silver Trumpet Vine, The Giving Tree
Black Mantle = Fickle Pickle
Elemental Blade = Honey Sickle
Elemental Shield =  Fickle Pickle, Silver Trumpet Vine, White Laugh-O-Dil
Elemental Trap = Frozen Fly Trap, Venus Fly Trap
Hex = Fickle Pickle
Hydra = Fickle Pickle, Maelstrom Snap Dragon
Judgement = Deadly Helephant Ears, Silver Trumpet Vine
Locust Swarm = Fickle Pickle
Mander Minion = Fickle Pickle, White Desparagus
Power Nova = Fiery Boom Shroom
Sandstorm  =  Boom Shroom, Fickle Pickle
Scorpion  =  Fickle Pickle
Spirit Blade  =  Honey Sickle
Spirit Shield  =  Silver Trumpet Vine, White Laugh-O-Dil
Spirit Trap  =  Venus Fly Trap


Death
________________

Animate  =  Deadly Fly Trap
Beguile  =  White Laugh-O-Dil
Black Cat  =  Tiger Lily
Curse  =  Deadly Ninja Fig, Deadly Fly Trap
Death Shield  =  Laugh-O-Dil
Death Trap  =  Fickle Pickle, Venus Fly Trap
Deathblade  =  Honey Sickle, Fickle Pickle
Doom and Gloom  =  Deadly Ninja Fig
Dream Shield  =  Laugh-O-Dil, Pink Laugh-O-Dil
Empower  =  Couch Potatoes, Deadly Fly Trap
Feint  =  Deadly Fly Trap, Deadly Ninja Fig, Evil Magma Peas, Fickle Pickle, King Parsley, Stinkweed
Infection  =  Deadly Fly Trap, Deadly Ninja Fig, Ninja Fig
Mega Pacify  =  Pink Laugh-O-Dil
Plague  =  Deadly Fly Trap, Deadly Ninja Fig, Ninja Fig
Poison  =  Stinkweed, Evil Magma Peas, Deadly Ninja Fig
Sacrifice  =  Ivy League
Scarecrow  =  Deadly Fly Trap, Deadly Helephant Ears
Skeletal Dragon = Sour Fickle Pickle
Skeletal Pirate  =  Fickle Pickle, Ninja Fig
Steal Health  =  Fickle Pickle
Wraith  =  Deadly Fly Trap, Fickle Pickle


Fire
________________

Efreet = Sour Fickle Pickle
Fire Bats  =  Orange Bell Pepper
Fire Beetle  =  Red Bell Pepper
Fire Cat  =  Orange Bell Pepper, Orange Dandelion, Pink Dandelion, Tiger Lily
Fire Dragon  =  Burning Snap Dragon
Fire Elemental  =  White Desparagus
Fire Elf  =  Bell Pepper, Helephant Ears
Fire Shield  =  Laugh-O-Dil, Yellow Bell Pepper
Fire Trap  =  Fickle Pickle, Pink Dandelion, Venus Fly Trap, Yellow Bell Pepper
Fireblade  =  Honey Sickle, Fickle Pickle
Firezilla  =  Fiery Boom Shroom, Red Bell Pepper, Orange Bell Pepper
Fuel  =  Red Bell Pepper, Yellow Bell Pepper
Glacial Shield  =  Frozen Fly Trap, Laugh-O-Dil, Pink Laugh-O-Dil
Heck Hound  =  Fickle Pickle
Helephant  =  Helephant Ears
Mander  =  Red Bell Pepper
Mega Tranquilize  =  Pink Laugh-O-Dil
Meteor Strike  =  Burning Snap Dragon
Phoenix  =  Goose Tree
Scald  =  Fiery Boom Shroom
Smoke Screen  =  Boom Shroom, Stinkweed
Steal Charm  =  Burning Snap Dragon, Fickle Pickle, Stinkweed, The Giving Tree
Sunbird  =  Burning Snap Dragon, Goose Tree, Helephant Ears, Pink Dandelion
Wyldfire  =  Ninja Fig
Yellow Fire Elf  =  Orange Bell Pepper, Bell Pepper, Red Bell Pepper


Ice
________________

Blizzard  =  Frozen Fly Trap
Colossus  =  Frozen Fly Trap, White Tiger Lily
Draw Health  =  Desparagus, White Desparagus
Evil Snowman  =  Evil Snow Peas, Fickle Pickle
Freeze  =  Boom Shroom
Frost Cat  =  Tiger Lily
Frost Giant  =  White Tiger Lily
Frostbite  =  Frozen Fly Trap
Frozen Armor  =  White Tiger Lily
Ice Armor  =  Pink Laugh-O-Dil
Ice Bats  =  Evil Snow Peas
Ice Guardian  =  White Desparagus
Ice Hound  =  White Tiger Lily
Ice Trap  =  Fickle Pickle, Venus Fly Trap
Iceblade  =  Fickle Pickle, Honey Sickle, Evil Snow Peas, White Tiger Lily
Legion Shield  =  White Tiger Lily
Mega Distract  =  Pink Laugh-O-Dil
Mega Taunt  =  Pink Laugh-O-Dil, White Laugh-O-Dil
Snow Angel = Sour Fickle Pickle
Snow Bird  =  Goose Tree
Snow Shield  =  Evil Snow Peas, Laugh-O-Dil
Steal Ward  =  Fickle Pickle, Frozen Fly Trap, White Tiger Lily
Taunt  =  White Laugh-O-Dil
Tower Shield  =  Evil Magma Peas, Deadly Helephant Ears, Fickle Pickle, Frozen Fly Trap, King Parsley, Stinkweed, White Laugh-O-Dil, White Tiger Lily
Volcanic Shield  =  Laugh-O-Dil, Pink Laugh-O-Dil


Life
________________

Brilliant Light  =  Fortune Cookie Tree
Calm  =  Pink Laugh-O-Dil
Dryad  =  Fickle Pickle, Fortune Cookie Tree, Venus Fly Trap
Fairy  =  Venus Fly Trap
Guidance  =  Ivy League
Legend Shield  =  Pink Laugh-O-Dil
Life Shield  =  Laugh-O-Dil
Life Trap  =  Fickle Pickle, Venus Fly Trap
Lifeblade  =  Honey Sickle, Fickle Pickle
Mega Calm  =  Pink Laugh-O-Dil
Nature's Wrath  =  Bamboo Shoots, Fickle Pickle, Fortune Cookie Tree, Purple Grapes of Wrath, Red Grapes of Wrath
Pixie  =  Fickle Pickle
Regenerate  =  White Laugh-O-Dil
Seraph  =  Angel Oak
Spirit Armor  =  Fortune Cookie Tree, Pink Laugh-O-Dil, White Laugh-O-Dil
Sprite  =  Fortune Cookie Tree, Venus Fly Trap
Sprite Guardian  =  White Desparagus
Triage  =  Ivy League
Unicorn  =  Deadly Helephant Ears, Fortune Cookie Tree, Venus Fly Trap


Myth
________________

Blinding Light  =  Fiery Boom Shroom, Silver Trumpet Vine
Buff Minion  =  Desparagus, White Desparagus
Cleanse Ward  =  Silver Trumpet Vine
Cyclops  =  Fickle Pickle
Cyclops Minion  =  White Desparagus
Earthquake  =  Fiery Boom Shroom, Evil Magma Peas, Deadly Helephant Ears, Silver Trumpet Vine, The Giving Tree
Ether Shield  =  Laugh-O-Dil
Humongofrog  =  Deadly Helephant Ears, Fickle Pickle, Trumpet Vine
Medusa  =  Sour Fickle Pickle
Mega Subdue  =  Pink Laugh-O-Dil
Mend Minion  =  Desparagus, White Desparagus
Minotaur  =  Deadly Helephant Ears, Trumpet Vine
Minotaur Minion  =  White Desparagus
Myth Shield  =  Laugh-O-Dil
Myth Trap  =  Fickle Pickle, Venus Fly Trap
Mythblade  =  Honey Sickle, Fickle Pickle
Ninja Pigs  =  Deadly Ninja Fig, Ninja Fig
Orthrus  =  Silver Trumpet Vine
Pierce  =  Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Silver Trumpet Vine, Stinkweed, The Giving Tree, Trumpet Vine
Shield Minion  =  Desparagus, White Desparagus
Siphon Health  =  Desparagus, White Desparagus, White Laugh-O-Dil
Stun  =  Trumpet Vine
Subdue  =  Pink Laugh-O-Dil
Time of Legend  =  Trumpet Vine
Troll  =  Fickle Pickle
Troll Minion  =  White Desparagus


Storm
________________

Cleanse Charm  =  Boom Shroom, Evil Magma Peas, Maelstrom Snap Dragon, Maltese Tiger Lily, Silver Trumpet Vine, The Giving Tree
Disarm  =  Maelstrom Snap Dragon, Maltese Tiger Lily, The Giving Tree
Insane Bolt = Ivy League, Maltese Tiger Lily
Kraken  =  Maelstrom Snap Dragon
Mega Soothe  =  Pink Laugh-O-Dil
Soothe  =  Pink Laugh-O-Dil
Storm Bird  =  Goose Tree
Storm Hound  =  Maltese Tiger Lily
Storm Lord  =  Maltese Tiger Lily
Storm Shark  =  Bamboo Shoots, Fickle Pickle
Storm Shield  =  Laugh-O-Dil
Storm Trap  =  Fickle Pickle, Venus Fly Trap
Stormblade  =  Honey Sickle, Fickle Pickle, Maltese Tiger Lily
Tempest  =  Burning Snap Dragon, Fiery Boom Shroom, Deadly Helephant Ears, Maelstrom Snap Dragon
Thermic Shield  =  Fickle Pickle
Triton  =  Evil Magma Peas, Maelstrom Snap Dragon, Maltese Tiger Lily
Water Elemental  =  Fickle Pickle, White Desparagus
Wild Bolt  =  Fickle Pickle, Maelstrom Snap Dragon


Sun
________________

Colossal = Sour Fickle Pickle
Gargantuan  =  Red Grapes of Wrath
Unstoppable  =  Red Grapes of Wrath, Sour Fickle Pickle


Moon
________________

Polymorph Colossus  =  Moon Flower
Polymorph Dracon  =  Red Bell Pepper
Polymorph Elemental (Fire)  =  Moon Flower, Red Bell Pepper
Polymorph Elemental (Storm)  =  Moon Flower
Polymorph Gobbler  =  Moon Flower
Polymorph Mander  =  Deadly Ninja Fig, Evil Magma Peas
Polymorph Ninja Pig  =  Deadly Ninja Fig, Evil Magma Peas
Polymorph Treant  =   Red Grapes of Wrath


Star
________________

Amplify  =  Bamboo Shoots, Couch Potatoes
Berserk = Sour Fickle Pickle
Conviction  =  Couch Potatoes
Fortify  =  Couch Potatoes
Infallible  =  Couch Potatoes
Vengeance  =  Bamboo Shoots, Couch Potatoes, Purple Grapes of Wrath, Red Grapes of Wrath, Sour Fickle Pickle


Gardening
________________
Flute Symphony  =  Red Bell Pepper

Added: Berserk, Colossal, Efreet, Skeletal Dragon, Snow Angel
Updated: Unstoppable, Vengeance

Tuesday, September 4, 2012

Gardening: a Prelude

I've done a little bit of gardening, but not much. Currently, I'm trying to get to Legendary Artisan; and spending hours upon hours of running around trying to find the constantly-farmed stone blocks and sandstone nodes is taking away from my time to actually play the game.

So I googled 'wizard101 gardening tips'.

Here are my notes from my searching (some of which I already knew):

- with a castle you can plant straight in the ground, but you have to buy pots for your dorm (or indoors if some other housing). Purchasing housing for this reason is cost-effective in the long run if you're going to do serious gardening.

- higher level gardening spells allow for area effect casting. You can grow more things and tend them in clusters this way. Otherwise, you will use all your energy points up trying to cast individual spells.

- make your plots so that there is a center plant and four around it (at least at lower gardening levels). Make sure these plants like each other (best that they are the same kind of plant, so they grow at the same rate!).

- different plants harvest different items, so think about what you want from your plants (look below to see different types).

- don't plant more than you can care for, otherwise you're just wasting your seeds. Plan on your plants needing three or four different spells cast on them, and how much energy will be required for that.

- don't forget your plants. Advice offered is checking on them twice a day (morning, evening). Just like in real life, eh?

- if you have plants that don't like each other, make sure they are planted far enough away from each other.

- if you are training up pets, go light on your gardening (or wait entirely until you are done with your pet training). The energy points are used for both.

- consider what kinds of plants you want before going and purchasing. I'd first go through all the seeds you earned through play, regardless of what they give you. Then when you are stuck, look to get those seeds you are capable of growing and that meet your needs.

- finally, remember to exit the gardening menu if you want to interact with your plants to harvest them.


Short list of various plants and their uses:

Gold
Pink Dandelions - harvest black pearls (and sell them!)
Stinkweed

Cool Treasure Cards
Stinkweed - Poison, Smokescreen
Silver Trumpet Vine - Earthquake, Pierce, Disarm
Honey Sickle - blade cards

Pet Snacks
Cornbread Fruit Bush - golden wheat bread
Prickly Bear Cactus - sun fruit, crab apple

Crafting Reagents
Pink Dandelions - as noted above, black pearls, plus blood moss, lava lilies, springs, ancient scrolls
Prickly Bear Cactus - sunstones

EDIT: I'm reposting from a wiz101 forum member (lukin) who just consolidated all the purchasable seeds and what they give. Wow. Talk about comprehensive! (not sorted into the above categories).


Wizard City
Gardening Shop run by Farley Located in Golem Court
Click the image to open in full size.
Plants He Sells:
Laugh-O-Dil-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Like Garden Gnomes-Dislikes Stinkweed, Desparagus,White Desparagus-Requires Small Pot-Rank 2+Only-Needs Sun
Know Harvest Rewards: 2 GXP, 40-50 Gold, Shield TCs, Calm TC, Laugh-O-Dil Seed
Click the image to open in full size.
Desparagus-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes, Broken Stumps-Dislikes Stinkweed, White Laugh-O-Dil, Pink Laugh-O-Dil, Laugh-O-Dil-Requires Small Pot-Rank 1+ Only-Needs Pollination, Music
Knowed Harvest Rewards:70-80 Gold, Minion Helping Treasure Cards, Desparagus Seeds, White Desparagus Seeds 
Click the image to open in full size.
Dandelion-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes, Potted Cattail, Blue Ball of Yarn-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Pollination
Knowed Harvest Rewards: 2 (20 at Elder) GXP,20-30 Gold (70-90 at Elder), Dandelion Seed, Cat Tail Reagent, Orange Dandelion Seed, Mistwood, Ore, Bone, 
Click the image to open in full size.
Honey Sickle-Cost 1200 Gold-Rewards Rank 1-Challenge Rank 2-Likes Garden Gnomes, Weapons Rack-Dislikes Stinkweed-Requires Meduim Pot-Rank 1+ Only-Needs Pollination, Sun
Knows Harvest Rewards: Gold 30-40, Treasure Blades of all shcools, Spirit and Elemental blade, Balance Blade, At Epic gives around 80 gold and 3 random treasure blades
Click the image to open in full size.
Boom Shroom-Cost 1200 Gold-Rewards Rank 1-Challenge Rank 2-Likes Garden Gnomes, Broken Stumps, Pet Cannon-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Music, Water
Knowed Harvest Rewards: Gold 20-30, Spider Silk, Deep Mushroom, Mandrake, Sandstorm Treasure Card, Smokescreen Treasure Card
Click the image to open in full size.
Stinkweed-Cost -Rewards - Challenge - Likes - Dislikes - Requires -Needs Water
Knowed Harvest Rewards: 2 GXP, 60-110 (180-190 at Elder) Gold, Smokescreen TC, Tower Shield TC, Poison TC
Click the image to open in full size.

Helephant Ears-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 3-Likes Garden Gnomes, Gong of the Oni-Dislikes Stinkweed-Requires Meduim Pot-Rank 3+Only-Needs Water
Knowed Harvest Rewards: 10 (100 at Elder) GXP, 140-170 Gold, Ore, Scrap Iron, Fire Blossom, Sunbird TC, Helephant Ears Seed
Click the image to open in full size.
Baby Carrots-Cost 1800 Gold-Rewards rank 2-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed, Silver Trumpet Vine, Trumpet Vine-Requires Meduim Plot-Rank 3+ Only-Needs Music
Knowed Harvest Rewards: (100 GXP Elder),30-40 Gold, Carrots, Evil Carrots, Flaming Carrots, Baby Carrots Seed
Click the image to open in full size.
Evil Snow Peas-Cost 1800 Gold-Rewards Rank 2-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Meduim Pot-Rank 4+ Only-Needs Magic,Water
Knowed Harvest Rewards: 5 (50 at Elder) GXP, 20-60 Gold, Evil Snowman Treasure Card, Red Mandrake, Frostflower, IcebladeTC, Icebat TC, Evil Snow Peas
Click the image to open in full size.
Fickle Pickle-Cost 2400 Gold-Rewards Rank 3-ChallengeRank 4-Likes Garden Gnomes-Dislikes Stinkweed- Requires Enchanted Soil, Small Pot-Rank 5+ Only
Knowed Harvest Rewards: 20 (200 at Elder) GXP, 20-30 Gold, Fries, Pearl, Diamond, 3 Pip Spells TCs, Fickle Pickle Seed
Click the image to open in full size.

Wizard City Plant Drops:
(None Yet, Info Needed)

Krokotopia
Gardening Shop run by Charley Located in The Oasis
Click the image to open in full size.

Plants He Sells:
Snap Dragon-Cost 600 Gold-RewardsRank 1-Challenge Rank 1-Likes Garden Gnomes, Regal Dragon Statue-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 2 EXP, 10-30 Gold, School Gem Reagents, Stone Blocks, Coal
Click the image to open in full size.
Bread Fruit Bush-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 2 (20 at Elder) GXP, 30-40 (60-70 at Elder) Gold, Rank 4 Snacks
Click the image to open in full size.
Rye Bread Fruit Bush-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 5 GXP, 20-30 Gold, Rank 4 Snacks
Click the image to open in full size.
Cornbread Fruit Bush-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 4+ Only-Needs Magic
Knowed Harvest Rewards: 10 GXP, 20-30 Gold, Rank 4 Snacks 
Click the image to open in full size.
Prickly Bear Cactus-Cost 2400-Rewards Rank 3-Challenge Rank 4-Likes Garden Gnomes, Pile of Sand-Dislikes Stinkweed-Requires Enchanted Soil, Meduim Pot-Rank 4+ Only-Needs Music, Pollination
Knowed Harvest Rewards: 20 (200 at Elder) GXP, 70-90 Gold, Rank 5 Pet Snacks, Prickly Bear Cactus Seed
Click the image to open in full size.
Krokotopia Plant Drops:

Mooshu
Gardening Shop run by Marley Located in Jade Palace
Click the image to open in full size.
Plants He Sells:
Pink Laugh-O-Dil-Cost 1200 Gold-Reward Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed, Desparagus, White Desparagus-Requires Small Pot-Rank 4+ Only-Needs Pollination
Knowed Harvest Rewards: 5 GXP, 40-50 Gold, Calm TC, Laugh-O-Dil Seed
Click the image to open in full size.
Orange Dandelion-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed-Requires Small Pot-Rank 4+ Only
Knowed Harvest Rewards: 5 GXP, 60-70 Gold, Shadow Oil
Click the image to open in full size.
Burning Snap Dragon-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 6+ Only
Knowed Harvest Rewards: 10 GXP, 30-40 Gold, Killer Tomato
Click the image to open in full size.
Venus Flytrap-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Meduim Pot-Rank 4+ Only-Needs Pollination
Knowed Harvest Rewards: 10 GXP, 90-100 (460-470 at Elder) Gold, Traps TCs, Fairy TC, Scrap Iron
Click the image to open in full size.

Plants That are Dropped:
Deadly Ninja Fig-Dropped by Oakheart-Rewards Rank 6-Challenge Rank 6-Likes Boom Shroom-Dislikes Stinkeed-Requires Enchanted Soil, Larget Pot-Rank 7+ Only
Knowed Harvest Rewards: 50 GXP, 60-70 Gold, Skeletal Pirate TC


Dragonspyre
No Gardening Shop
Plants That are Dropped:
White Laugh-O-Dil-Dropped by Decaying BlackguardGurtok Piercer-Rewards Rank 6-Challenge Rank 5-Likes Garden Gnomes-Dislikes Stinkweed, Desparagus, White Desparagus-Requires Enchanted Soil, Small Pot-Rank 8+ Only
Click the image to open in full size.
Fiery Boom Shroom-Dropped by Gurtok Piercer-Rewards Rank 6-Challenge rank 5-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil, Small Pot-Rank 8+ Only
Click the image to open in full size.

Celestia
Gardening Shop run by Harley Located in Celestia Base Camp
Click the image to open in full size.
Plants He Sells:
Trumpet Vine-Cost 2400 Gold-Rewards Mega Massive-Challenge Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed, Baby Carrots-Requires Enchanted Soil, Meduim Pot-Rank 6+ Only
Knowed Harvest Rewards: 20 GXP, 40-50 Gold, Humongofrog TC
Click the image to open in full size.
White Desparagus-Cost 2400 Gold-Rewards Mega Massive-Challenge Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed, White Laugh-O-Dil, Pink Laugh-O-Dil, Laugh-O-Dil-Requires Enchanted Soil, Small Pit-Rank 6+ Only
Knowed Harvest Rewards: 20 EXP, Minion TCs
Click the image to open in full size.
Frozen Flytrap-Cost 3000 Gold-Rewards Mega Massive-Challenge Epic Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed-REquires Enchanted Soil, Meduim Pot-Rank 5+ Only
Knowed Harvest Rewards: 50 GXP, 90-110 Gold, Blizzard TC, Colossus TC, Frostbite TC
Click the image to open in full size.

Celestia Plant Drops:
Deadly Fly Trap-Dropped by Aqua Bots, Gurtok Piercer, Cuthalla-Rewards Mega Massive Epic-Challenge Mega Massive Epic-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil, Meduim Pot-Rank 6+ Only
Knowed Harvest Rewards: 300 GXP, 130-220 Gold, Deep Mushroom, Infection TC, Scarecrow TC, Bone
Click the image to open in full size.
Maelstrom Snap Dragon-Dropped by Hydro Mechs, Gurtok Piercer-, Oakheart-Rewards Rank 5-Challenge Rank 5-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil-Requires Large Pot-Rank 7+ Only
Click the image to open in full size.

Crown Item Plants
Happy Holidaisy-Sold in Crown Shop around Christmas Time-Rewards -Challenge-Likes -Dislikes -Requires -Rank + Only-Needs Music, Water
Known Harvest Rewards: 10 GXP, 50-90 Gold, Rank 3 amd below Snacks,
Ninja Fig-Sold in Crown Shop around Christmas Time-Rewards -Challenge-Likes -Dislikes -Requires -Rank + Only-Needs Magic
Click the image to open in full size.
Known Harvest Rewards:
Evil Magma Peas-Sold in crowns shop *1250* Requires Medium Plot - Rank4 -
Rewards-TCs (Tower Shield/Triton/Poison/Polymorph Ninja Pig/Feint/Earthquake/Cleanse Charm/Pierce) Reagents- (Aether/Aquamarine/Pealr/Golden Pearl/Sandstone) Elder Harvest guarantees re-seed also a rank 9 mega snack (Captain Cantaloupe/Fancy Yogurt/Cherry Tomato/Golden Wheat Bread/

Click the image to open in full size. 
Deadly Helephant Ears-Sold in crowns shop *750* Requires Medium Plot - Rank 2- Rewards TCs (Earthquake/Humongofrog/Judgement/Minotaur/Pierce/Scarecrow/Tempest/Tower Shield/Unicorn) Reagants (Diamond/Pearl/Sandstone/Sunstone/Aquamarine) Elder Harvests guarantees re-seed also a mega snack ( Baby Carrot/Crab Apples/Cubby Broccoli/Dragonhorned Melon/Flowering Pineapple/Green Tomato/Sun Fruit/Yellow Corn)
Click the image to open in full size. 
Pink Dandelion-Dropped by Temple of Storms Mobs, Krokohamen, Aqua Bots, Nirini Sentries-Rewards Rank4-Challenge Rank 4-Likes Garden Gnomes-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Pollination, Water
Knowed Harvest Rewards: 20 GXP, 30-70 Gold, Black Pearl, Cyrstal Vial
Click the image to open in full size.
Silver Trumpet Vine-Dropped by Piscean Centurions, Optio VitalePtolemos-Rewards Mega Massive Epic-Challenge Mega Massive Epic-Likes Garden Gnomes-Dislikes Stinkweed, Baby Carrots-Requires Meduim Pot-Rank 1+ Only
Knowed Harvest Rewards: 300 GXP, Cleanse Charm TC

King Parsely-Dropped by Gurtok Piercer-Rank 6 Rewards-Rank 6 Challenge-Likes Garden Gnomes-Dislikes Stinkweed-Meduim Pot-Rank 1+ Only-Needs Music, Sun
Knowed Harvest Rewards: 100 GXP
Click the image to open in full size.
Couch Potatoes - Sold in crowns shop *1500* Requires Large Plot - Rank 3 - Reward TCs ( Amplify/Conviction/Empower/Fortify/Infallible/Vengeance) Reagants- (None) Snacks- (Captain Canteloupe/Fancy Yogurt/GoldenPizza/Golden Wheat Bread/Jar of Jelly Beans/Killer Tomato/Shanta Pudding/Taco Town Special) The Elder Harvest will include one of the mentioned Megas and a re-seed
Click the image to open in full size. 

Angora BunnyEars - Sold by Roger the Shrubber(2400 gold) - Drops from the Emperor's Attic Hoard Pack Requires Medium plot - Rank 4 - Reward Seeds: Baby Carrots/Fickle Pickle/Angora BunnyEars
Thank you to Deathshard who gathered and made most of this guide possible
Thanks to the following people who helped with the guide:
Jacob Taleheart, Paige Moonshade, Misthead, Evil Toast, Susume, tamlfra, TiM_FeRNo, spike491, Mythtress_Tara, Light Knight, ninjapigman, kandyj, Willowdreamer, Sorrieah, MikeStrath, MsSandy, lukin


Thanks from the following sites:
https://www.wizard101.com/posts/list/30916.ftl
http://ambrose2zeke.blogspot.com/2011/05/wizard101-quick-gardening-tips-tricks.html
http://www.wizard101central.com/forums/showthread.php?t=121943