Wednesday, September 19, 2012

The End of Zafaria

We defeated the bosses in Elephant Graveyard pretty handily (Rachel and I) and weren't really having much trouble at all. There were a few close battles where health got low, but those were more due to inopportune fizzles than anything.

We get the quest to go to Mirror Lake, which is accessed right from the Crossroads near where you start Zafaria. In we go. Right away, we find ourselves facing Tse Tse Snaketail. We load up a couple of storm shields and make short work of him and his death minion. He does have a rather high health total (7000) for a storm guy.

Next, we listen to Morganthe blather about this or that, then she summons four spectral guardians to fight us. This fight took a little while, and I wasn't familiar with the cheat mechanic. As far as cheat mechanics go, it was rather easy to deal with. I told rachel it would be a good idea to load up on treasure card blades for the fight, and then we started it up. What I initially assumed was that at any time the spectral guardian boss (Elephant Spectral Guardian) might catch you flat-footed without a blade and hit you with all the cheats (smokescreens and blizzards). What really happens is he randomly targets one player, puts a mark on them, and that player needs to drop a blade when marked. That player has to do it at their next opportunity. The other cheat he has is his super tower shield, which operates like every boss with a super tower shield. If you damage him, he interrupts and replaces it, and if he's the last creature up, he stops putting the shield up. Spells that remove shields without damage don't trigger the interrupt to replace them. So all we did is AOE damage spells until he was last guardian standing. The myth guy will cast earthquake and remove your blades and stuff! Just saying.

There were two more fights after this, each with four identical monsters. These guys didn't even cheat! The first group was 4 Goliath Bruisers (big bugs, ice, just under 8000 health each), and the second group was 4 Starburst Spiders (storm, around 6500 health). Easy! Right? This is where Rachel and I stumbled. Both groups hit hard and hit often. Figure on taking on average 500 damage every round from each of the Goliath Beetles. We each died and had to run back into the instance (luckily, not dying at the same time). Then the Starburst Spiders. There was a lot of dying. They score critical hits often, and one time we both died near same time and had to start the whole thing over. We took advantage of this, refilled our potions, threw in a couple more heals and shields and went again. It was ugly, but we limped through this. With a party of four and a dedicated healer, this wouldn't have been nearly so bad, but be warned! Lots of damage. Not quite sure how this might be soloed.

Katherine Light offered some words of advice here: http://www.wizard101central.com/forums/showthread.php?t=226370

She mentions picking up some resist gear and building your hits with multiple blades and traps before firing off. She also suggests that players save their attacks to go off on the same turn, so that one person doesn't become the target of all four monsters (which happened often between Rachel and I). Also, don't forget that these guys have stun cards (notably, Frost Giant and Storm Lord). Also of note, after these battles, lots of different kinds of treasure rewards :)

Tuesday, September 11, 2012

Pagoda Fun

I broke down and bought the Pagoda myself. I've ran it a couple of times now, and the mechanics are not that bad, but I'll tell ya, I'm not yet able to solo it myself. The most common schools you will face are Fire and Balance. There aren't that many fights, and if you google Midnight Sun Pagoda guide, you'll get a basic rundown on which fights are what.

I want to go over how I deal with the three cheat boss fights. And also mention that the grave marker puzzle is really easy. You can visually tell which grave is oldest to newest by just looking at them, the most ragged and worn is the oldest, so just keep looking for the worst damaged marker and clicking it, until you're left with the perfectly whole one. There's no time limit that I can tell, so no need to rush.

OK. The three cheat bosses.

The first cheat boss you meet is Kurogawa. His cheat is that if you damage him when you have no shield on you, he will get a free interrupt cast of vampire on you. And every other round or so, he will destroy a shield on someone. One guide mentioned that you can attack him without a shield on you, just not on the turn he removed it. Whatever. You got two options as the pyromancer. Do a lot of damage and not care that he is getting a free hit on you. Or do a lot more damage as a one-hit kill. If you're lower level, it might be better to coordinate with your group and kill single targets one at a time, saving Kurogawa for last. Then have one guy build up for a big hit, while everyone just shields as best they can, taking whatever damage opportunities they have while shielded.

EDIT: If you attack his minions without a shield, he still gets a free vampire. Oh boy! If you do AoE spells while shielded, this is the quickest way through.

The next boss is far more complicated, and can get seriously messy for the group. Yoshinobu is storm school. However, he and his crew have interrupt casts from all sorts of schools that don't match their own. Their interrupts are based on a very specific trigger - damaging Yoshinobu. As I've found out from other cheat bosses, there seem to be some exclusions to this rule that are a bit hard to figure out, but just generally, don't attack Yoshinobu until he is the last cow standing (he's a samoorai). OR! You can always do my favorite trick: one hit killing him. What makes that difficult is that they like to do a lot of shielding - legion shields and school shields. One suggestion was to do an earthquake on the group to remove the shields, but that of course will trigger his cheat mechanic. So what is the cheat mechanic? It is called "Chain Reaction", and it's effects vary upon the level of the encounter. I went in with a low level group, and his chain reaction was to cast a -60% smokescreen on everyone, followed by unicorn spell for his group. The higher level encounter was more ouch - same smokescreen, with a rebirth for his group, and a Power Nova.

To make matters worse, the entire fight starts with a free cast of mass infection by the enemies, and every couple of rounds a free cast of legion shields.

The final fight is with a guy named Kaizoku, a war pig. The fight starts with him putting up a very large tower shield (around 75% damage reduction, possibly higher for the higher level fights). Every other round (according to one Wizard 101 wiki entry), he removes all shields on your group and himself, and does a 150 point Star Attack. If you put a trap or negative charm on any enemy, Kaizoku interrupts and removes it for free. Every time he takes damage, he interrupts after the damage to put up another shield. Like Astraeus in Trial of the Spheres. This includes if he takes recurring damage over time effects, like from Poison or Fire Elf. If his shield is destroyed with spells like Pierce that do no damage to him, the shield stays off (until you hit him again with damage). He continues to do this until you kill his minions. When he's alone, he stops shielding himself, and then starts doing his star damage to your group every round. As a pyromancer, the downside to Kaizoku is... he's fire. You put a prism on? A prism is a trap and is dispelled for free. You can try for some off school damage, or you can just build up your most powerful hit and hit him as hard as you can (provided his minions are already gone or you've used a treasure card pierce on him first). Though casting traps and negative charms directly on him get dispelled, those from creature effects stay on. This is why efreet is nice. However, that your -90% attack debuff on him will be used up on his free star attack, so it's not as good as you might hope.

UPDATE: I noticed if someone has a shield on them, during his star attack he will attack that one, destroy their shields, but not use the star attack on others. This happened several times, but not sure if he does this every time.

I run through pagoda with my Deck of Devouring Flame set-up. It's got something like the following:
4 x Gargantuan
4 x Empowerment
4 x Fireblade
2 x Elemental Blade
4 x Meteor Strike
3 x Fire Dragon
2 x Rain of Fire
1 x Efreet
2 x Fairy
2 x Fire Prism
1 x Fireblade (item card)
1 x Fire Trap (item card)
5 x Wand Attack (120 ice damage)

My general play order (saying things go right):
Turn 1 Empowerment
Turn 2 Fire Blade
Turn 3 Gargantuan + Fire Dragon

Sometimes I get turn 1 Gargantuan + Meteor Strike.

Sometimes I get turn 3 or turn 4 Gargantuan + Rain of Fire with either one or two blades on it.

If I'm concentrating on taking out the boss, I'll discard through, putting three blades on myself, and pairing Gargantuan with either Fire Dragon or hopefully an Efreet. Make sure to dispell any shields before hitting if you can help it. Wand attacks or treasure card spells will do that for you, depending upon the boss.

Wednesday, September 5, 2012

Crafting Reagents Acquired from Gardening



(source: http://www.wizard101central.com/wiki/Category:Gardened_Reagents)


Acorn = Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Venus Fly Trap
Aether = Evil Magma Peas, Fickle Pickle, King Parsley, Maelstrom Snap Dragon
Amber = Deadly Ninja Fig, King Parsley, Red Bell Pepper, Red Huckleberries, White Tiger Lily
Amethyst = Fortune Cookie Tree, Ivy League, Snap Dragon
Ancient Scroll = Pink Dandelion, Fickle Pickle
Aquamarine = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Fortune Cookie Tree, King Parsley, Maelstrom Snap Dragon
Black Coal = Burning Snap Dragon, Snap Dragon
Black Lotus = Burning Snap Dragon, Evil Magma Peas, Honey Bee Plant, The Giving Tree
Black Pearl = Deadly Fly Trap, Honey Bee Plant, King Parsley, Pink Dandelion
Blood Moss = Fickle Pickle, Pink Dandelion, Deadly Fly Trap
Bone = Dandelion, Deadly Fly Trap, Orange Dandelion, Pink Dandelion
Braided Vine = Deadly Fly Trap, Goose Tree, Maelstrom Snap Dragon, Pink Huckleberries, Silver Trumpet Vine
Bronze Gear = Orange Dandelion
Cat Tail = Dandelion, Honey Bee Plant, Pink Dandelion, Tiger Lily
Citrine = Ivy League, Snap Dragon
Crystal Vial = Pink Dandelion
Deep Mushroom = Boom Shroom, Burning Snap Dragon, Dandelion, Deadly Fly Trap, Honey Bee Plant, Fickle Pickle, Snap Dragon
Diamond = Burning Snap Dragon, Deadly Helephant Ears, Fickle Pickle, Fortune Cookie Tree, Frozen Fly Trap, King Parsley, The Giving Tree
Ectoplasm = Orange Dandelion
Fire Blossom = Fickle Pickle, Helephant Ears, Maelstrom Snap Dragon
Fish Fin = Maelstrom Snap Dragon
Fossil = Burning Snap Dragon, Fickle Pickle
Frost Flower = Evil Snow Peas, Fickle Pickle, Frozen Fly Trap, Orange Dandelion
Ghost Fire = Burning Snap Dragon
Glass Vial = Burning Snap Dragon
Golden Pearl = Evil Magma Peas, Fickle Pickle, Maelstrom Snap Dragon, Silver Trumpet Vine, The Giving Tree
Grendelweed = Fickle Pickle
Jade = Burning Snap Dragon, Ivy League, Snap Dragon
Kelp = Maelstrom Snap Dragon, The Giving Tree
Lava Lily = Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Pink Dandelion
Leather Straps = Trumpet Vine
Mist Wood = Dandelion, Fickle Pickle, Snap Dragon, Tiger Lily, Venus Fly Trap
Nightshade = Burning Snap Dragon, Fickle Pickle
Onyx = Ivy League, Snap Dragon
Ore = Dandelion, Fickle Pickle, Helephant Ears, Snap Dragon
Parchment = Fickle Pickle, Orange Dandelion
Pearl = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Fortune Cookie Tree, Maelstrom Snap Dragon, The Giving Tree
Perfect Amethyst = Ivy League, Maelstrom Snap Dragon
Perfect Citrine = Ivy League, Maelstrom Snap Dragon
Perfect Jade = Ivy League, Maelstrom Snap Dragon
Perfect Onyx = Ivy League, Maelstrom Snap Dragon
Perfect Peridot = Maelstrom Snap Dragon
Perfect Ruby = Ivy League, Maelstrom Snap Dragon
Perfect Sapphire = Ivy League, Maelstrom Snap Dragon
Peridot = Ivy League, Snap Dragon
Pristine Vial = Maelstrom Snap Dragon
Red Mandrake = Boom Shroom, Burning Snap Dragon, Fickle Pickle, Honey Bee Plant, Orange Dandelion, The Giving Tree, Venus Fly Trap
Ruby = Ivy League, Snap Dragon
Sandstone = Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Maelstrom Snap Dragon
Sapphire = Burning Snap Dragon, Ivy League, Snap Dragon
Scales = Maelstrom Snap Dragon
Scrap Iron = Burning Snap Dragon, Helephant Ears, Evil Magma Peas, Venus Fly Trap
Shadow Oil = Orange Dandelion
Shell = Fickle Pickle, Maelstrom Snap Dragon, The Giving Tree
Simple Vial = Orange Dandelion
Spider Silk = Boom Shroom, Orange Dandelion
Spring = Fickle Pickle, King Parsley, Pink Dandelion, The Giving Tree
Stone Block = Burning Snap Dragon, Dandelion, Fickle Pickle, Snap Dragon, Tiger Lily
Sunstone = Evil Magma Peas, Fickle Pickle, King Parsley, Maelstrom Snap Dragon
Vine = Blue Huckleberries, Deadly Fly Trap, Deadly Helephant Ears, Frozen Fly Trap, Maelstrom Snap Dragon, Pink Huckleberries, Red Huckleberries, Silver Trumpet Vine, Trumpet Vine
Water Lily = Maelstrom Snap Dragon

Treasure Cards Acquired from Gardening

(source: http://www.wizard101central.com/wiki/Category:Gardened_Treasure_Cards)


Balance
________________

Availing Hands = Ivy League
Balanceblade = Honey Sickle, Silver Trumpet Vine, The Giving Tree
Black Mantle = Fickle Pickle
Elemental Blade = Honey Sickle
Elemental Shield =  Fickle Pickle, Silver Trumpet Vine, White Laugh-O-Dil
Elemental Trap = Frozen Fly Trap, Venus Fly Trap
Hex = Fickle Pickle
Hydra = Fickle Pickle, Maelstrom Snap Dragon
Judgement = Deadly Helephant Ears, Silver Trumpet Vine
Locust Swarm = Fickle Pickle
Mander Minion = Fickle Pickle, White Desparagus
Power Nova = Fiery Boom Shroom
Sandstorm  =  Boom Shroom, Fickle Pickle
Scorpion  =  Fickle Pickle
Spirit Blade  =  Honey Sickle
Spirit Shield  =  Silver Trumpet Vine, White Laugh-O-Dil
Spirit Trap  =  Venus Fly Trap


Death
________________

Animate  =  Deadly Fly Trap
Beguile  =  White Laugh-O-Dil
Black Cat  =  Tiger Lily
Curse  =  Deadly Ninja Fig, Deadly Fly Trap
Death Shield  =  Laugh-O-Dil
Death Trap  =  Fickle Pickle, Venus Fly Trap
Deathblade  =  Honey Sickle, Fickle Pickle
Doom and Gloom  =  Deadly Ninja Fig
Dream Shield  =  Laugh-O-Dil, Pink Laugh-O-Dil
Empower  =  Couch Potatoes, Deadly Fly Trap
Feint  =  Deadly Fly Trap, Deadly Ninja Fig, Evil Magma Peas, Fickle Pickle, King Parsley, Stinkweed
Infection  =  Deadly Fly Trap, Deadly Ninja Fig, Ninja Fig
Mega Pacify  =  Pink Laugh-O-Dil
Plague  =  Deadly Fly Trap, Deadly Ninja Fig, Ninja Fig
Poison  =  Stinkweed, Evil Magma Peas, Deadly Ninja Fig
Sacrifice  =  Ivy League
Scarecrow  =  Deadly Fly Trap, Deadly Helephant Ears
Skeletal Dragon = Sour Fickle Pickle
Skeletal Pirate  =  Fickle Pickle, Ninja Fig
Steal Health  =  Fickle Pickle
Wraith  =  Deadly Fly Trap, Fickle Pickle


Fire
________________

Efreet = Sour Fickle Pickle
Fire Bats  =  Orange Bell Pepper
Fire Beetle  =  Red Bell Pepper
Fire Cat  =  Orange Bell Pepper, Orange Dandelion, Pink Dandelion, Tiger Lily
Fire Dragon  =  Burning Snap Dragon
Fire Elemental  =  White Desparagus
Fire Elf  =  Bell Pepper, Helephant Ears
Fire Shield  =  Laugh-O-Dil, Yellow Bell Pepper
Fire Trap  =  Fickle Pickle, Pink Dandelion, Venus Fly Trap, Yellow Bell Pepper
Fireblade  =  Honey Sickle, Fickle Pickle
Firezilla  =  Fiery Boom Shroom, Red Bell Pepper, Orange Bell Pepper
Fuel  =  Red Bell Pepper, Yellow Bell Pepper
Glacial Shield  =  Frozen Fly Trap, Laugh-O-Dil, Pink Laugh-O-Dil
Heck Hound  =  Fickle Pickle
Helephant  =  Helephant Ears
Mander  =  Red Bell Pepper
Mega Tranquilize  =  Pink Laugh-O-Dil
Meteor Strike  =  Burning Snap Dragon
Phoenix  =  Goose Tree
Scald  =  Fiery Boom Shroom
Smoke Screen  =  Boom Shroom, Stinkweed
Steal Charm  =  Burning Snap Dragon, Fickle Pickle, Stinkweed, The Giving Tree
Sunbird  =  Burning Snap Dragon, Goose Tree, Helephant Ears, Pink Dandelion
Wyldfire  =  Ninja Fig
Yellow Fire Elf  =  Orange Bell Pepper, Bell Pepper, Red Bell Pepper


Ice
________________

Blizzard  =  Frozen Fly Trap
Colossus  =  Frozen Fly Trap, White Tiger Lily
Draw Health  =  Desparagus, White Desparagus
Evil Snowman  =  Evil Snow Peas, Fickle Pickle
Freeze  =  Boom Shroom
Frost Cat  =  Tiger Lily
Frost Giant  =  White Tiger Lily
Frostbite  =  Frozen Fly Trap
Frozen Armor  =  White Tiger Lily
Ice Armor  =  Pink Laugh-O-Dil
Ice Bats  =  Evil Snow Peas
Ice Guardian  =  White Desparagus
Ice Hound  =  White Tiger Lily
Ice Trap  =  Fickle Pickle, Venus Fly Trap
Iceblade  =  Fickle Pickle, Honey Sickle, Evil Snow Peas, White Tiger Lily
Legion Shield  =  White Tiger Lily
Mega Distract  =  Pink Laugh-O-Dil
Mega Taunt  =  Pink Laugh-O-Dil, White Laugh-O-Dil
Snow Angel = Sour Fickle Pickle
Snow Bird  =  Goose Tree
Snow Shield  =  Evil Snow Peas, Laugh-O-Dil
Steal Ward  =  Fickle Pickle, Frozen Fly Trap, White Tiger Lily
Taunt  =  White Laugh-O-Dil
Tower Shield  =  Evil Magma Peas, Deadly Helephant Ears, Fickle Pickle, Frozen Fly Trap, King Parsley, Stinkweed, White Laugh-O-Dil, White Tiger Lily
Volcanic Shield  =  Laugh-O-Dil, Pink Laugh-O-Dil


Life
________________

Brilliant Light  =  Fortune Cookie Tree
Calm  =  Pink Laugh-O-Dil
Dryad  =  Fickle Pickle, Fortune Cookie Tree, Venus Fly Trap
Fairy  =  Venus Fly Trap
Guidance  =  Ivy League
Legend Shield  =  Pink Laugh-O-Dil
Life Shield  =  Laugh-O-Dil
Life Trap  =  Fickle Pickle, Venus Fly Trap
Lifeblade  =  Honey Sickle, Fickle Pickle
Mega Calm  =  Pink Laugh-O-Dil
Nature's Wrath  =  Bamboo Shoots, Fickle Pickle, Fortune Cookie Tree, Purple Grapes of Wrath, Red Grapes of Wrath
Pixie  =  Fickle Pickle
Regenerate  =  White Laugh-O-Dil
Seraph  =  Angel Oak
Spirit Armor  =  Fortune Cookie Tree, Pink Laugh-O-Dil, White Laugh-O-Dil
Sprite  =  Fortune Cookie Tree, Venus Fly Trap
Sprite Guardian  =  White Desparagus
Triage  =  Ivy League
Unicorn  =  Deadly Helephant Ears, Fortune Cookie Tree, Venus Fly Trap


Myth
________________

Blinding Light  =  Fiery Boom Shroom, Silver Trumpet Vine
Buff Minion  =  Desparagus, White Desparagus
Cleanse Ward  =  Silver Trumpet Vine
Cyclops  =  Fickle Pickle
Cyclops Minion  =  White Desparagus
Earthquake  =  Fiery Boom Shroom, Evil Magma Peas, Deadly Helephant Ears, Silver Trumpet Vine, The Giving Tree
Ether Shield  =  Laugh-O-Dil
Humongofrog  =  Deadly Helephant Ears, Fickle Pickle, Trumpet Vine
Medusa  =  Sour Fickle Pickle
Mega Subdue  =  Pink Laugh-O-Dil
Mend Minion  =  Desparagus, White Desparagus
Minotaur  =  Deadly Helephant Ears, Trumpet Vine
Minotaur Minion  =  White Desparagus
Myth Shield  =  Laugh-O-Dil
Myth Trap  =  Fickle Pickle, Venus Fly Trap
Mythblade  =  Honey Sickle, Fickle Pickle
Ninja Pigs  =  Deadly Ninja Fig, Ninja Fig
Orthrus  =  Silver Trumpet Vine
Pierce  =  Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, Silver Trumpet Vine, Stinkweed, The Giving Tree, Trumpet Vine
Shield Minion  =  Desparagus, White Desparagus
Siphon Health  =  Desparagus, White Desparagus, White Laugh-O-Dil
Stun  =  Trumpet Vine
Subdue  =  Pink Laugh-O-Dil
Time of Legend  =  Trumpet Vine
Troll  =  Fickle Pickle
Troll Minion  =  White Desparagus


Storm
________________

Cleanse Charm  =  Boom Shroom, Evil Magma Peas, Maelstrom Snap Dragon, Maltese Tiger Lily, Silver Trumpet Vine, The Giving Tree
Disarm  =  Maelstrom Snap Dragon, Maltese Tiger Lily, The Giving Tree
Insane Bolt = Ivy League, Maltese Tiger Lily
Kraken  =  Maelstrom Snap Dragon
Mega Soothe  =  Pink Laugh-O-Dil
Soothe  =  Pink Laugh-O-Dil
Storm Bird  =  Goose Tree
Storm Hound  =  Maltese Tiger Lily
Storm Lord  =  Maltese Tiger Lily
Storm Shark  =  Bamboo Shoots, Fickle Pickle
Storm Shield  =  Laugh-O-Dil
Storm Trap  =  Fickle Pickle, Venus Fly Trap
Stormblade  =  Honey Sickle, Fickle Pickle, Maltese Tiger Lily
Tempest  =  Burning Snap Dragon, Fiery Boom Shroom, Deadly Helephant Ears, Maelstrom Snap Dragon
Thermic Shield  =  Fickle Pickle
Triton  =  Evil Magma Peas, Maelstrom Snap Dragon, Maltese Tiger Lily
Water Elemental  =  Fickle Pickle, White Desparagus
Wild Bolt  =  Fickle Pickle, Maelstrom Snap Dragon


Sun
________________

Colossal = Sour Fickle Pickle
Gargantuan  =  Red Grapes of Wrath
Unstoppable  =  Red Grapes of Wrath, Sour Fickle Pickle


Moon
________________

Polymorph Colossus  =  Moon Flower
Polymorph Dracon  =  Red Bell Pepper
Polymorph Elemental (Fire)  =  Moon Flower, Red Bell Pepper
Polymorph Elemental (Storm)  =  Moon Flower
Polymorph Gobbler  =  Moon Flower
Polymorph Mander  =  Deadly Ninja Fig, Evil Magma Peas
Polymorph Ninja Pig  =  Deadly Ninja Fig, Evil Magma Peas
Polymorph Treant  =   Red Grapes of Wrath


Star
________________

Amplify  =  Bamboo Shoots, Couch Potatoes
Berserk = Sour Fickle Pickle
Conviction  =  Couch Potatoes
Fortify  =  Couch Potatoes
Infallible  =  Couch Potatoes
Vengeance  =  Bamboo Shoots, Couch Potatoes, Purple Grapes of Wrath, Red Grapes of Wrath, Sour Fickle Pickle


Gardening
________________
Flute Symphony  =  Red Bell Pepper

Added: Berserk, Colossal, Efreet, Skeletal Dragon, Snow Angel
Updated: Unstoppable, Vengeance

Tuesday, September 4, 2012

Gardening: a Prelude

I've done a little bit of gardening, but not much. Currently, I'm trying to get to Legendary Artisan; and spending hours upon hours of running around trying to find the constantly-farmed stone blocks and sandstone nodes is taking away from my time to actually play the game.

So I googled 'wizard101 gardening tips'.

Here are my notes from my searching (some of which I already knew):

- with a castle you can plant straight in the ground, but you have to buy pots for your dorm (or indoors if some other housing). Purchasing housing for this reason is cost-effective in the long run if you're going to do serious gardening.

- higher level gardening spells allow for area effect casting. You can grow more things and tend them in clusters this way. Otherwise, you will use all your energy points up trying to cast individual spells.

- make your plots so that there is a center plant and four around it (at least at lower gardening levels). Make sure these plants like each other (best that they are the same kind of plant, so they grow at the same rate!).

- different plants harvest different items, so think about what you want from your plants (look below to see different types).

- don't plant more than you can care for, otherwise you're just wasting your seeds. Plan on your plants needing three or four different spells cast on them, and how much energy will be required for that.

- don't forget your plants. Advice offered is checking on them twice a day (morning, evening). Just like in real life, eh?

- if you have plants that don't like each other, make sure they are planted far enough away from each other.

- if you are training up pets, go light on your gardening (or wait entirely until you are done with your pet training). The energy points are used for both.

- consider what kinds of plants you want before going and purchasing. I'd first go through all the seeds you earned through play, regardless of what they give you. Then when you are stuck, look to get those seeds you are capable of growing and that meet your needs.

- finally, remember to exit the gardening menu if you want to interact with your plants to harvest them.


Short list of various plants and their uses:

Gold
Pink Dandelions - harvest black pearls (and sell them!)
Stinkweed

Cool Treasure Cards
Stinkweed - Poison, Smokescreen
Silver Trumpet Vine - Earthquake, Pierce, Disarm
Honey Sickle - blade cards

Pet Snacks
Cornbread Fruit Bush - golden wheat bread
Prickly Bear Cactus - sun fruit, crab apple

Crafting Reagents
Pink Dandelions - as noted above, black pearls, plus blood moss, lava lilies, springs, ancient scrolls
Prickly Bear Cactus - sunstones

EDIT: I'm reposting from a wiz101 forum member (lukin) who just consolidated all the purchasable seeds and what they give. Wow. Talk about comprehensive! (not sorted into the above categories).


Wizard City
Gardening Shop run by Farley Located in Golem Court
Click the image to open in full size.
Plants He Sells:
Laugh-O-Dil-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Like Garden Gnomes-Dislikes Stinkweed, Desparagus,White Desparagus-Requires Small Pot-Rank 2+Only-Needs Sun
Know Harvest Rewards: 2 GXP, 40-50 Gold, Shield TCs, Calm TC, Laugh-O-Dil Seed
Click the image to open in full size.
Desparagus-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes, Broken Stumps-Dislikes Stinkweed, White Laugh-O-Dil, Pink Laugh-O-Dil, Laugh-O-Dil-Requires Small Pot-Rank 1+ Only-Needs Pollination, Music
Knowed Harvest Rewards:70-80 Gold, Minion Helping Treasure Cards, Desparagus Seeds, White Desparagus Seeds 
Click the image to open in full size.
Dandelion-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes, Potted Cattail, Blue Ball of Yarn-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Pollination
Knowed Harvest Rewards: 2 (20 at Elder) GXP,20-30 Gold (70-90 at Elder), Dandelion Seed, Cat Tail Reagent, Orange Dandelion Seed, Mistwood, Ore, Bone, 
Click the image to open in full size.
Honey Sickle-Cost 1200 Gold-Rewards Rank 1-Challenge Rank 2-Likes Garden Gnomes, Weapons Rack-Dislikes Stinkweed-Requires Meduim Pot-Rank 1+ Only-Needs Pollination, Sun
Knows Harvest Rewards: Gold 30-40, Treasure Blades of all shcools, Spirit and Elemental blade, Balance Blade, At Epic gives around 80 gold and 3 random treasure blades
Click the image to open in full size.
Boom Shroom-Cost 1200 Gold-Rewards Rank 1-Challenge Rank 2-Likes Garden Gnomes, Broken Stumps, Pet Cannon-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Music, Water
Knowed Harvest Rewards: Gold 20-30, Spider Silk, Deep Mushroom, Mandrake, Sandstorm Treasure Card, Smokescreen Treasure Card
Click the image to open in full size.
Stinkweed-Cost -Rewards - Challenge - Likes - Dislikes - Requires -Needs Water
Knowed Harvest Rewards: 2 GXP, 60-110 (180-190 at Elder) Gold, Smokescreen TC, Tower Shield TC, Poison TC
Click the image to open in full size.

Helephant Ears-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 3-Likes Garden Gnomes, Gong of the Oni-Dislikes Stinkweed-Requires Meduim Pot-Rank 3+Only-Needs Water
Knowed Harvest Rewards: 10 (100 at Elder) GXP, 140-170 Gold, Ore, Scrap Iron, Fire Blossom, Sunbird TC, Helephant Ears Seed
Click the image to open in full size.
Baby Carrots-Cost 1800 Gold-Rewards rank 2-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed, Silver Trumpet Vine, Trumpet Vine-Requires Meduim Plot-Rank 3+ Only-Needs Music
Knowed Harvest Rewards: (100 GXP Elder),30-40 Gold, Carrots, Evil Carrots, Flaming Carrots, Baby Carrots Seed
Click the image to open in full size.
Evil Snow Peas-Cost 1800 Gold-Rewards Rank 2-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Meduim Pot-Rank 4+ Only-Needs Magic,Water
Knowed Harvest Rewards: 5 (50 at Elder) GXP, 20-60 Gold, Evil Snowman Treasure Card, Red Mandrake, Frostflower, IcebladeTC, Icebat TC, Evil Snow Peas
Click the image to open in full size.
Fickle Pickle-Cost 2400 Gold-Rewards Rank 3-ChallengeRank 4-Likes Garden Gnomes-Dislikes Stinkweed- Requires Enchanted Soil, Small Pot-Rank 5+ Only
Knowed Harvest Rewards: 20 (200 at Elder) GXP, 20-30 Gold, Fries, Pearl, Diamond, 3 Pip Spells TCs, Fickle Pickle Seed
Click the image to open in full size.

Wizard City Plant Drops:
(None Yet, Info Needed)

Krokotopia
Gardening Shop run by Charley Located in The Oasis
Click the image to open in full size.

Plants He Sells:
Snap Dragon-Cost 600 Gold-RewardsRank 1-Challenge Rank 1-Likes Garden Gnomes, Regal Dragon Statue-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 2 EXP, 10-30 Gold, School Gem Reagents, Stone Blocks, Coal
Click the image to open in full size.
Bread Fruit Bush-Cost 600 Gold-Rewards Rank 1-Challenge Rank 1-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 2 (20 at Elder) GXP, 30-40 (60-70 at Elder) Gold, Rank 4 Snacks
Click the image to open in full size.
Rye Bread Fruit Bush-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 3+ Only-Needs Magic
Knowed Harvest Rewards: 5 GXP, 20-30 Gold, Rank 4 Snacks
Click the image to open in full size.
Cornbread Fruit Bush-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 4+ Only-Needs Magic
Knowed Harvest Rewards: 10 GXP, 20-30 Gold, Rank 4 Snacks 
Click the image to open in full size.
Prickly Bear Cactus-Cost 2400-Rewards Rank 3-Challenge Rank 4-Likes Garden Gnomes, Pile of Sand-Dislikes Stinkweed-Requires Enchanted Soil, Meduim Pot-Rank 4+ Only-Needs Music, Pollination
Knowed Harvest Rewards: 20 (200 at Elder) GXP, 70-90 Gold, Rank 5 Pet Snacks, Prickly Bear Cactus Seed
Click the image to open in full size.
Krokotopia Plant Drops:

Mooshu
Gardening Shop run by Marley Located in Jade Palace
Click the image to open in full size.
Plants He Sells:
Pink Laugh-O-Dil-Cost 1200 Gold-Reward Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed, Desparagus, White Desparagus-Requires Small Pot-Rank 4+ Only-Needs Pollination
Knowed Harvest Rewards: 5 GXP, 40-50 Gold, Calm TC, Laugh-O-Dil Seed
Click the image to open in full size.
Orange Dandelion-Cost 1200 Gold-Rewards Rank 2-Challenge Rank 2-Likes Garden Gnomes-Dislikes Stinkweed-Requires Small Pot-Rank 4+ Only
Knowed Harvest Rewards: 5 GXP, 60-70 Gold, Shadow Oil
Click the image to open in full size.
Burning Snap Dragon-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Large Pot-Rank 6+ Only
Knowed Harvest Rewards: 10 GXP, 30-40 Gold, Killer Tomato
Click the image to open in full size.
Venus Flytrap-Cost 1800 Gold-Rewards Rank 3-Challenge Rank 3-Likes Garden Gnomes-Dislikes Stinkweed-Requires Meduim Pot-Rank 4+ Only-Needs Pollination
Knowed Harvest Rewards: 10 GXP, 90-100 (460-470 at Elder) Gold, Traps TCs, Fairy TC, Scrap Iron
Click the image to open in full size.

Plants That are Dropped:
Deadly Ninja Fig-Dropped by Oakheart-Rewards Rank 6-Challenge Rank 6-Likes Boom Shroom-Dislikes Stinkeed-Requires Enchanted Soil, Larget Pot-Rank 7+ Only
Knowed Harvest Rewards: 50 GXP, 60-70 Gold, Skeletal Pirate TC


Dragonspyre
No Gardening Shop
Plants That are Dropped:
White Laugh-O-Dil-Dropped by Decaying BlackguardGurtok Piercer-Rewards Rank 6-Challenge Rank 5-Likes Garden Gnomes-Dislikes Stinkweed, Desparagus, White Desparagus-Requires Enchanted Soil, Small Pot-Rank 8+ Only
Click the image to open in full size.
Fiery Boom Shroom-Dropped by Gurtok Piercer-Rewards Rank 6-Challenge rank 5-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil, Small Pot-Rank 8+ Only
Click the image to open in full size.

Celestia
Gardening Shop run by Harley Located in Celestia Base Camp
Click the image to open in full size.
Plants He Sells:
Trumpet Vine-Cost 2400 Gold-Rewards Mega Massive-Challenge Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed, Baby Carrots-Requires Enchanted Soil, Meduim Pot-Rank 6+ Only
Knowed Harvest Rewards: 20 GXP, 40-50 Gold, Humongofrog TC
Click the image to open in full size.
White Desparagus-Cost 2400 Gold-Rewards Mega Massive-Challenge Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed, White Laugh-O-Dil, Pink Laugh-O-Dil, Laugh-O-Dil-Requires Enchanted Soil, Small Pit-Rank 6+ Only
Knowed Harvest Rewards: 20 EXP, Minion TCs
Click the image to open in full size.
Frozen Flytrap-Cost 3000 Gold-Rewards Mega Massive-Challenge Epic Mega Massive-Likes Garden Gnomes-Dislikes Stinkweed-REquires Enchanted Soil, Meduim Pot-Rank 5+ Only
Knowed Harvest Rewards: 50 GXP, 90-110 Gold, Blizzard TC, Colossus TC, Frostbite TC
Click the image to open in full size.

Celestia Plant Drops:
Deadly Fly Trap-Dropped by Aqua Bots, Gurtok Piercer, Cuthalla-Rewards Mega Massive Epic-Challenge Mega Massive Epic-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil, Meduim Pot-Rank 6+ Only
Knowed Harvest Rewards: 300 GXP, 130-220 Gold, Deep Mushroom, Infection TC, Scarecrow TC, Bone
Click the image to open in full size.
Maelstrom Snap Dragon-Dropped by Hydro Mechs, Gurtok Piercer-, Oakheart-Rewards Rank 5-Challenge Rank 5-Likes Garden Gnomes-Dislikes Stinkweed-Requires Enchanted Soil-Requires Large Pot-Rank 7+ Only
Click the image to open in full size.

Crown Item Plants
Happy Holidaisy-Sold in Crown Shop around Christmas Time-Rewards -Challenge-Likes -Dislikes -Requires -Rank + Only-Needs Music, Water
Known Harvest Rewards: 10 GXP, 50-90 Gold, Rank 3 amd below Snacks,
Ninja Fig-Sold in Crown Shop around Christmas Time-Rewards -Challenge-Likes -Dislikes -Requires -Rank + Only-Needs Magic
Click the image to open in full size.
Known Harvest Rewards:
Evil Magma Peas-Sold in crowns shop *1250* Requires Medium Plot - Rank4 -
Rewards-TCs (Tower Shield/Triton/Poison/Polymorph Ninja Pig/Feint/Earthquake/Cleanse Charm/Pierce) Reagents- (Aether/Aquamarine/Pealr/Golden Pearl/Sandstone) Elder Harvest guarantees re-seed also a rank 9 mega snack (Captain Cantaloupe/Fancy Yogurt/Cherry Tomato/Golden Wheat Bread/

Click the image to open in full size. 
Deadly Helephant Ears-Sold in crowns shop *750* Requires Medium Plot - Rank 2- Rewards TCs (Earthquake/Humongofrog/Judgement/Minotaur/Pierce/Scarecrow/Tempest/Tower Shield/Unicorn) Reagants (Diamond/Pearl/Sandstone/Sunstone/Aquamarine) Elder Harvests guarantees re-seed also a mega snack ( Baby Carrot/Crab Apples/Cubby Broccoli/Dragonhorned Melon/Flowering Pineapple/Green Tomato/Sun Fruit/Yellow Corn)
Click the image to open in full size. 
Pink Dandelion-Dropped by Temple of Storms Mobs, Krokohamen, Aqua Bots, Nirini Sentries-Rewards Rank4-Challenge Rank 4-Likes Garden Gnomes-Dislikes Stinkweed-Requires Small Pot-Rank 1+ Only-Needs Pollination, Water
Knowed Harvest Rewards: 20 GXP, 30-70 Gold, Black Pearl, Cyrstal Vial
Click the image to open in full size.
Silver Trumpet Vine-Dropped by Piscean Centurions, Optio VitalePtolemos-Rewards Mega Massive Epic-Challenge Mega Massive Epic-Likes Garden Gnomes-Dislikes Stinkweed, Baby Carrots-Requires Meduim Pot-Rank 1+ Only
Knowed Harvest Rewards: 300 GXP, Cleanse Charm TC

King Parsely-Dropped by Gurtok Piercer-Rank 6 Rewards-Rank 6 Challenge-Likes Garden Gnomes-Dislikes Stinkweed-Meduim Pot-Rank 1+ Only-Needs Music, Sun
Knowed Harvest Rewards: 100 GXP
Click the image to open in full size.
Couch Potatoes - Sold in crowns shop *1500* Requires Large Plot - Rank 3 - Reward TCs ( Amplify/Conviction/Empower/Fortify/Infallible/Vengeance) Reagants- (None) Snacks- (Captain Canteloupe/Fancy Yogurt/GoldenPizza/Golden Wheat Bread/Jar of Jelly Beans/Killer Tomato/Shanta Pudding/Taco Town Special) The Elder Harvest will include one of the mentioned Megas and a re-seed
Click the image to open in full size. 

Angora BunnyEars - Sold by Roger the Shrubber(2400 gold) - Drops from the Emperor's Attic Hoard Pack Requires Medium plot - Rank 4 - Reward Seeds: Baby Carrots/Fickle Pickle/Angora BunnyEars
Thank you to Deathshard who gathered and made most of this guide possible
Thanks to the following people who helped with the guide:
Jacob Taleheart, Paige Moonshade, Misthead, Evil Toast, Susume, tamlfra, TiM_FeRNo, spike491, Mythtress_Tara, Light Knight, ninjapigman, kandyj, Willowdreamer, Sorrieah, MikeStrath, MsSandy, lukin


Thanks from the following sites:
https://www.wizard101.com/posts/list/30916.ftl
http://ambrose2zeke.blogspot.com/2011/05/wizard101-quick-gardening-tips-tricks.html
http://www.wizard101central.com/forums/showthread.php?t=121943

Sothmokhet and the Efreet Spell

I was re-reading that post about the fight. This was before I had any spritely pet, and also at a time that I didn't use any treasure cards (though I gave advice for it). I never considered trying to use link and power link spells, along with reshuffle. I wish I had written out how my deck was constructed. I am going to try and do that for every fight that I blog about from here on out. I still stick by the use of snow shield as a strong measure against this guy (or at least glacial shield).

The Friendly Necromancer

When I first started googling things for Wizard 101, I stumbled onto the Friendly Necromancer. This site is whimsical, well-written, and covers pretty much everything. I had been meaning to add it to my useful links, so I just did.

His latest post is great, about running a character that is basically naked (starting wizard robes with no buffs, starting wand, starting deck). He's in Dragonspyre right now. What is hilarious is... how the heck does he do it? A diviner is a great choice to try it, because you will need to be able to put out enough damage, but with a starter deck, you only have so many blasts in you. You can build up for one enemy, but what if there are three? Does your tiny deck have the ability to keep up? Hmm. I guess you could do it if you learned reshuffle (or keep a supply of them as treasure cards). I guess you can do this, after all. But I'll tell ya, gear sure does help, doesn't it! Also, pets that spritely :P

So let's hear it for Angus, playing Wiz101 in nightmare mode! Now I want to try this :P

Monday, August 27, 2012

Odds and Ends, Prisms, Spell Drops, Pagoda Badge, Friends

Today, this will read more like a diary entry than anything. Just stuff I've experienced recently in the game.

1) I had tested this before, but I made a more pure test to be sure. PRISMS! You cannot keep setting up prisms as swaps. When I was trying to figure out how to get that million damage in one shot, I came across several assertions that you could "prism swap"... keep layering opposite school prisms with traps stuffed between to keep pumping up the damage. Not only do the traps you layer inside these "swaps" get ignored (if they are the exact same trap as those layered after it), but the prism itself cannot be counted if it already came up.

 So... This works (in order it was cast): Storm Trap > Myth Prism > Myth Trap > Cyclops (example of myth damage spell). The cyclops will be cast, the myth trap will be figured first, then the prism, then the storm trap for a big hit.

This works... but only up to the point above: Storm Trap > Myth Prism > Myth Trap > Storm Prism > Storm Trap > Myth Prism > Myth Trap > Cyclops. It will do the exact same damage, and leave the first four spells cast on it remaining on it.

2) This may only be news to some, but the following spells can now be learned by everyone. However, you have to farm the boss that "teaches" them over and over, as it is a rare drop for each. (from Stars of the Spiral blog http://starsofthespiral.blogspot.com/2012/03/ninja-lore-spells-now-being-dropped.html)
Shoji drops the Samoorai Spell in Shirataki Temple (First boss before lever)
Zaneki drops the Goat Monk Spell in Shirataki Temple (Air Shrine Boss)
Koto drops the Ninja Pig Spell in Cave of Solitude.

3) The bosses in the Midnight Sun Pagoda cheat. I haven't figured it all out yet. But the final boss (and I was only fighting the Tier 2 boss) had some sort of continuously popping shield that was supposed to be his halberd? Something. Because sometimes he gave a message about beating his halberd block and then his shield didn't come up. We don't know how. All I know is that I skated by with less than 200 health at the end of this. It didn't help that he was fire.

4) Rachel Starsong now is able to view my blog. Hi, Rachel!

5) A new friend showed me how to access my master account and password stuff. I never thought about it and didn't feel I needed it. But lo and behold! I now have full open chat, and the ability to gift. I am getting pretty tired, so I'm going to have to give details in my next odds and ends entry.

6) Trying to get sunstones still is... well, awful. Running around to all the worlds rich in stone blocks, realm jumping, opening up chests, etc. Very tedious.

Wednesday, August 22, 2012

One in a Million Picture, Bonus Malistaire Picture

OK. So this is the poor skeleton laid out, knocked over by that ominous seven digit number.


You may notice I told my friend that I was fighting a solo boss. I was worried he might jump in and help me, which would have taken away from that whole 'solo' thing. I told him after, and he congratulated me. I marked through the name to protect the innocent.

Also! From awhile back, I soloed Malistaire, and took a screenshot from just BEFORE I fired off a helephant at him to finish him off. Note how I really needed for my spell not to fizzle. He was but a dark sprite away from knocking Alexander back through the Spiral. As above, I marked through the name of my friend I was chatting with on an unrelated topic.


Getting the One in the Million Badge Solo

I felt I had got pretty close the other night to hitting for a million damage, so I gave it another shot tonight. I chose the same spot (Lady Blackhope Tower), but bought a few more treasure cards, and crafted one additional item.

First, I did some research on the net. So very many people youtube their million damage shot, but even when they show you their deck setup, it's hard to eyeball what exactly they have in it. Most of them have a lot of spell duplication (since they want to use those to discard to draw their treasure cards). I knew I'd get confused if I did too much of that. Prisms and pixies are easy to figure out, so they and my fortify spells would be the ones I'd discard first. I also noticed most people don't include reshuffle, which for my strategy is nearly mandatory. Since ordering my spells is key, I needed to failsafe my deck drawing.

Here's the best web page I found for describing how to get a million damage in one shot (solo even!). I compared what he had in his lists with what I was running, and as well, how hard it would be to acquire some of those cards. I'll let you look at his stuff yourself. It's going to be more informative than what I have here (unless you are a pyromancer).

http://www.wizard101central.com/forums/showthread.php?t=280871

After reviewing this, I realized I wasn't running optimally with my equipped items. However, I didn't want to go out running dungeons to get better gear for this, since I wanted to do this NOW. The one concession I made was getting a wand item that gave bladestorm. The critical chance I was losing was being made up for in an additional percentage boost. I also noted that he eschewed the use of prisms, feeling that there might be too much room for mistakes or getting caught having to discard before getting all of your post-prism damage cast (which means in our case, getting all your ice damage cast before casting prism). Every single damage buff has to go on for this to work. Well, almost... which I'll mention at the end.

I also discovered an angle that I had not thought of before. While reviewing the treasure cards I already owned when putting in my newly bought cards into the sideboard, I discovered that I owned a Polymorph Colossus treasure card. Hey, don't those things cast ice spells? I looked it up, and sure enough, one of the spells they cast is ice trap (I think the 30% variety). I looked up the other polymorph spells to see what other spells might aid my endeavor. You must note, that these are school cards. If you already cast any of these, the polymorph is a wasted effort... your using up six turns for one spell. This is a desperate wizard's gambit. In my case, the colossus, the ninja pig, and the mander polymorphs all gave good school cards that I couldn't cast (ice trap, feint, and balance blade). I did have versions of ice trap and feint, but as treasure cards, so these spells would be able to stack. I was only able to buy the polymorph ninja pig, unfortunately.

I got my equipment ready. It was nearly the same as before but with the following changes:

· Hammer of the Stone Sky (gives 25% BladeStorm item card)
· some other ring that I forget, but gives 4% fire damage boost instead of general damage, but gives a little extra percentage for incoming heals. I didn't need it at all last time (constantly hovered within 200 of my maximum health, mostly due to pet casting spritely), so whatever.

What was important were the additional spells in my deck. For my main deck setup, I removed one elemental trap and one prism.

For my treasure card sideboard, I added in the following spells:

· 40% Ice Trap (Bartleby Series)
· 35% Fire Trap (Bartleby Series)
· 40% FireBlade
· Polymorph Colossus (for 30% Ice Trap school card)
· Polymorph Ninja Pig (for 70%/30 Feint school card)
· 2 x Reshuffle (added one in, just in case)

I also removed the extra elemental trap. The six additional boost cards should bring me over the top. Right? Well, almost. Everything is working right, and remembering how I kept trying to wait it out for my ice cards before... this time I just aggressively discarded, saving only my reshuffle as it came up, and casting every treasure ice card I got. The first time I tried this, I had ice blasts from my wand, and that is how I took out the minion. This time I did not have them, since my wand had changed to non-damage spells only. I did have an extra Grand Phoenix from my pet, but worried that I'd already have blades on me by the time it would show. I thus planned to use the polymorphs to take out the minion. Well, there was no need for worry. Phoenix came early, and I elected to just send it toward Ms. Blackhope herself. The remainder of the fight would be with her skeletal minion.

A bit later, I drew the polymorph colossus. I had to be very careful, as there is a lot of damage in the colossus arsenal. One mis-click would spoil the whole thing. I got my ice trap cast on my target, and then just passed the rest of the time until the polymorph expired.

A few turns after this, calamity! I did NOT put Polymorph Ninja Pig in my deck. Rather, I had put the Ninja Pig damage spell in. That meant I would be without an extra feint, which is a big damage boost. Oh man! That meant I was really cutting down my numbers. I didn't have time to re-calculate the whole effect, and it didn't matter. Treasure cards had already been cast. I had to see it through. I finished putting all of my ice damage on, not worrying about the in-between cards that wouldn't matter which order they were cast and finished up the battle.

Here was my battle plan, executed about right. I don't know if my Phoenix pet ever cast his fire trap or not... I didn't notice it.


PHASE 1, laying on the ice
30% Ice Trap, colossus spell (and kill minion in colossus form)
35% Ice Trap
40% Ice Trap

PHASE 2, switching damage types
Prism

PHASE 3, the in-between spells... ones that didn't matter if they were cast before or after prism
25% Elemental Trap
30% Elemental Trap
70% Feint, pig spell
70% Feint
75% Feint
35% Elemental Blade
40% Elemental Blade
Gargantuan, stick it on Efreet whenever they are both in hand
35% Fireblade
40% Fireblade
40% Fireblade
25% Curse
35% Wyldfire

PHASE 3, adding fire
25% Fuel
30% Fuel
25% Fire Trap
30% Fire Trap
35% Fire Trap
35% Fire Trap

PHASE 4, draw back and punch
35% Dark Pact (best to have the feint traps on yourself cleared before casting...)
25% BladeStorm (important! must not cast bladestorm before dark pact)
35% Berserk
1145 modified-damage Efreet

Survey says? BOOM! 1,000,000 damage rolled up the screen above the poor skeleton's (once again) lifeless body. Damage displayed is capped at a million, and I'm pretty sure my damage wasn't too much higher than that. Were I to be sure that my pet cast his fire trap, and I had actually gotten the polymorph ninja pig's feint cast, it would have been around 2 million.

I did get a screen grab, but upon reviewing it, I realized that once again, I had left my chat window open. I may post it here eventually, but first I will have to "shop" the names and/or text out of the image. Maybe a blur or strike-through will suffice.

This is how I soloed for a million. To be sure, this is more easily done in a group, as long as communication is clear. You won't need to spend so much gold on treasure cards, and if you review the link I put in earlier, you can see there are a lot of treasure cards possible. Also, no school comes close to storm for the top damage ability. I don't know if fire or death or some other school comes in second, but it's pretty distant from the top. If you're storm, you almost HAVE to get this badge to remain in the club. I just had to see that I could do it, so here you go. I hope this helps anyone else trying to get the badge.

Final advice? Plan it out. Do the math! It will save you some gold. Don't be afraid of prisms, as they give you a pretty cost-effective avenue of boosting your damage. Just make sure you stick with the plan and lay your cards on in the right order. And use Reshuffle! It will help avoid potential mistakes. If you decide not to solo this, be kind and return the favor for your friends. Keep extra treasure cards on hand that you can trade to them or cast on them. Load up shields and heals, and communicate through the whole thing. Everybody loves a winner.

/PS. I didn't critical here either. Counting on a critical might make you sad. You may find yourself attempting the feat over and over hoping for a different result from a critical, which is luck. Plan it out, and you won't need luck. Paying extra gold up front saves you from spending more on retries.