Hi all.
I'm so very bad at keeping up on this blog.
1) Clans have been put on hold. I play a lot, but at weird times, so I can't seem to get it together. Starting and maintaining a clan would take a fair amount of work and investment that I just can't do. Plus, I believe a clan may be against Kingsisle Terms of Service, so I need to explore that more.
2) Mirage enemies can hit hard. I've been hit for over 6,000 damage by a regular mob enemy. I've died at a boss on the same turn that my allies cleared the boss, twice. I wound up going in solo with resistance gear and shields just to be able to clear the boss.
Resistance, block, and shields are a necessity if you want to solo the content here. Storm has a distinct advantage in this world (at least in the starting areas) - being able to do third turn kills are really important. Perhaps my gear setup is wrong. A lot of people were surprised that I was having trouble. Well, I'll be able to say more to this when I finish the location.
3) Fishing! I've caught all the kinds of fish available so far. Two in particular were difficult to catch: Ecto Slime Skate and the Rhino Fish. Both had a tendency to evade being caught that was frustrating.
I told my friend Rowan that I would add my observations and tips for fishing (beyond what I had before), so here they are:
Further Fishing Tips!
- Catch as many different kinds of fish as you can early. The faster you level your fishing, the faster you can get more advanced lures which in turn help you catch even more fish faster.
- When you start looking for specific fish, research their level and school. You'd hate to be using your level 2 lure and finding out the fish was level 3.
- The winnow fish spells are almost always worth it, at least if you're looking for specific fish.
- Rare fish almost always move differently than the more common ones of the same school. This is extremely important and saves you energy. Example: you're looking for a Trigger Fish in Dragonspyre. You're looking at all the fire fish around, and there's 8 of them. You only have 14 energy left though. Enough for 3 casts of the level 2 fire lure. Should you just cast for the 3 closest and hope for the best? Watch those fish move! Trigger fish are a bit faster than the others in the water, and they zigzag a lot! It seems as a general rule that the rare fish are very fast or in a few cases extremely slow, much more than the fish around them. This is what helped me to catch the Ecto Slime Skate in the Baobob Crown. The Treant Fish are pretty slow. I would winnow life, look at all the fish around the platform for a fast one. If there were none, I would simply reset the area with the Summon Fish spell and winnow again. You might think that's a lot of energy to go through, but fishing out all the fish would waste a lot more energy.
- Fishing for specific fish can cost a lot of energy. It helps to be higher level (which also allows you into areas to get the higher level spells, or fish up more kinds of fish). You can also try for energy gear to help you out. Fishing is a marathon, not a sprint. If you're patient, don't bother with Summon Fish - revisit the fishing spot at a later time after you've fished it out so the fish will be replenished.
- Another energy trick is to fish when you're close to leveling. Fish as much as you can until you run out of energy. Turn in a quest or two, gain your level, then continue fishing with your replenished energy.
- Positioning is everything! Watch where other fish are around you, so that you don't wind up having fish swim into you while you're fishing for another. If at all possible, fish on the land, but if you have to be in the water, fish where fish aren't going to be for a minute or so.
- Don't cast for your target fish when another is swimming close by. You don't want to burn your energy hooking the wrong fish.
- When you cast and a fish doesn't seem to be biting, it could be you're not fishing where it prefers to look. I've noticed that fish tend to be one-eye dominant. If I cast a lure ahead and to the right of a fish and it just swims on past the hook, I will move slightly and cast again so that the lure will land ahead and to the left of it. The majority of time, it will turn to the lure. Sometimes casting directly ahead will work best. In all cases, if the fish keeps swimming, recast in a different location ahead of it (left/right/center) for a better result.
- Small Fry Multi-tank aquariums are great on conserving space. However, I find that it's hard to make out the fish they contain.
- Fish tanks stack nicely. They don't fit so snugly against each other though. When you want to display all your fish, think vertically.
- Fishing can net you a lot of gold, especially if you maintain a streak for Fish of the Day.
- Reminder: in some areas, it can be hard to make out when the bobber is actually submerged (like if you fish in a blind spot, which does occasionally happen). Play with the sound on, as you can hear the tone for when the bobber finally submerges. A single tap to the space bar and hope for the best!
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Here is the original post about fishing: http://alexanderhexforge.blogspot.com/2014/07/fishing-in-wizard101.html
After re-reading that post, I noticed I was frustrated with catching Sharkspeare. He's also in The Acropolis, so if you'd like to take a shot at fishing there to complete your quest, it should work. Remember that Sharkspeare is from the ice school.
Also, a tiny correction, which most veteran fisher people would know by now - if you lose a fish, you lose the level of the lure in energy (so losing a fish with a level 2 lure costs you 2 points, whereas catching it would subtract 4 energy).
Showing posts with label Wizard101 Fishing Tips. Show all posts
Showing posts with label Wizard101 Fishing Tips. Show all posts
Wednesday, December 7, 2016
Wednesday, July 16, 2014
Fishing in Wizard101
I was quite surprised when I logged in early this morning to see fishing quests. What!? What the heck is this!?
So I gave it a whirl. It took a little bit of getting used to, but it isn't too hard. It does however burn through your Energy pretty quick. I also think they added a couple points of energy to everyone's meters for this new Fishing thing. Not sure yet.
I did the introductory fishing quests on several of my wizards, and realized a nifty trick I could do. The first quest is to go catch two different kinds of fish that are behind Zeke in that tiny waterway feeding into the larger lake in the commons. Every successful catch costs 3 energy, and every time a fish gets away, you only lose one energy. The chances are pretty good you will catch both in 3 or 4 casts of your fishing line magic. When you turn in the quest, Lucky Hookline the fishing trainer will refill your energy to full. Knowing this, the second time I did the quest with another wizard, I continued fishing until I depleted all my energy before turning in the quest. The following times I did this quest with other wizards, I did other things with the remainder of my energy, like go do pet training. That energy refill is great!
OK. Some other useful tips.
1. It's explicitly stated that fish of a certain school prefer lures from their own school. This is true, but so far not totally necessary, at least in the early levels. If you want to save your money, you can keep your ice lure for the time being and just fish with that. It will probably take longer to get fish to bite, and you will have more fish escaping (so you will use more energy to catch less fish). That's the trade-off.
2. When you attempt to cast, line up your wizard to where you want your "bobber" to land. You want it to be in front of where the fish is heading. This takes a little bit of practice to get your bobber to land where you want. It costs no energy to do this! The energy is only used up when a fish bites. Practice this a little bit without worry. The better you get at this, the faster fishing will go.
3. It's important to time when to reel in your fish. Spacebar reels in the fish. Do NOT hit the spacebar until you see the bobber go COMPLETELY in the water. Almost always, the bobber will sink partially in the water for a moment. You need to watch for the moment it goes all the way into the water. If you hit the spacebar before this happens, the fish will automatically get away, costing you a point of energy. But once it does, you have only about one full second to hit the spacebar. If you wait too long, the fish will still get away.
4. If you are looking for certain kinds of fish, note in the quest where you should be looking for them. It will also help to know what school those fish are from. The Swordroll site has this page (click here) that lists a lot of fish, what school they're from and where you can catch them. Then, use your Reveal School Fish spell (for 3 energy) to observe the school of the fish in nearby water. You can move while they are tagged, but it wears off pretty quickly. Each fish will project a ray of colored light out of them that will identify what school they belong to. If you know the fish you're trying to get is of a certain school and you are in the right area for it, look for that color and try and fish those out. I wish it stayed up longer, personally, so you can scout around, but you may wind up using the spell several times to narrow down your target.
5. When using Reveal Fish School, these are the colors coming out of the fish, by school.
Light blue ray - Ice
Orange - Fire
Red - Balance
Green - Life
Black - Death
Yellow - Myth
Purple - Storm
Since I just started fishing, I don't yet know why you would hold onto the fish you catch. They may wind up being reagents for something. You can vend them back at Lucky Hookline for a couple hundred gold. Along with with the occasional treasure chests you fish up, fishing appears to be worth it. Fish generally vend for a bit over 100 gold each, and you are bound to fish up at least one treasure chest before using up all your energy. Higher level wizards will find 600 to 1000 gold (or more) in chests. And depending on the world you fish in, you can see some fairly high gear drops in those chests too.
NOTE: Having trouble catching Sharkspeare. Olde Town is fished heavily, and it's a small area.
UPDATE: You may want to turn off friend requests while fishing. I have noticed that some people either intentionally or unknowingly send you random friend requests as your line is cast in the water. The friend request covers the screen area of where your bobber is, so you cannot tell if a fish is hooked. This can be extremely frustrating.
Follow-up link: http://alexanderhexforge.blogspot.com/2016/12/hi-all.html
So I gave it a whirl. It took a little bit of getting used to, but it isn't too hard. It does however burn through your Energy pretty quick. I also think they added a couple points of energy to everyone's meters for this new Fishing thing. Not sure yet.
I did the introductory fishing quests on several of my wizards, and realized a nifty trick I could do. The first quest is to go catch two different kinds of fish that are behind Zeke in that tiny waterway feeding into the larger lake in the commons. Every successful catch costs 3 energy, and every time a fish gets away, you only lose one energy. The chances are pretty good you will catch both in 3 or 4 casts of your fishing line magic. When you turn in the quest, Lucky Hookline the fishing trainer will refill your energy to full. Knowing this, the second time I did the quest with another wizard, I continued fishing until I depleted all my energy before turning in the quest. The following times I did this quest with other wizards, I did other things with the remainder of my energy, like go do pet training. That energy refill is great!
OK. Some other useful tips.
1. It's explicitly stated that fish of a certain school prefer lures from their own school. This is true, but so far not totally necessary, at least in the early levels. If you want to save your money, you can keep your ice lure for the time being and just fish with that. It will probably take longer to get fish to bite, and you will have more fish escaping (so you will use more energy to catch less fish). That's the trade-off.
2. When you attempt to cast, line up your wizard to where you want your "bobber" to land. You want it to be in front of where the fish is heading. This takes a little bit of practice to get your bobber to land where you want. It costs no energy to do this! The energy is only used up when a fish bites. Practice this a little bit without worry. The better you get at this, the faster fishing will go.
3. It's important to time when to reel in your fish. Spacebar reels in the fish. Do NOT hit the spacebar until you see the bobber go COMPLETELY in the water. Almost always, the bobber will sink partially in the water for a moment. You need to watch for the moment it goes all the way into the water. If you hit the spacebar before this happens, the fish will automatically get away, costing you a point of energy. But once it does, you have only about one full second to hit the spacebar. If you wait too long, the fish will still get away.
4. If you are looking for certain kinds of fish, note in the quest where you should be looking for them. It will also help to know what school those fish are from. The Swordroll site has this page (click here) that lists a lot of fish, what school they're from and where you can catch them. Then, use your Reveal School Fish spell (for 3 energy) to observe the school of the fish in nearby water. You can move while they are tagged, but it wears off pretty quickly. Each fish will project a ray of colored light out of them that will identify what school they belong to. If you know the fish you're trying to get is of a certain school and you are in the right area for it, look for that color and try and fish those out. I wish it stayed up longer, personally, so you can scout around, but you may wind up using the spell several times to narrow down your target.
5. When using Reveal Fish School, these are the colors coming out of the fish, by school.
Light blue ray - Ice
Orange - Fire
Red - Balance
Green - Life
Black - Death
Yellow - Myth
Purple - Storm
Since I just started fishing, I don't yet know why you would hold onto the fish you catch. They may wind up being reagents for something. You can vend them back at Lucky Hookline for a couple hundred gold. Along with with the occasional treasure chests you fish up, fishing appears to be worth it. Fish generally vend for a bit over 100 gold each, and you are bound to fish up at least one treasure chest before using up all your energy. Higher level wizards will find 600 to 1000 gold (or more) in chests. And depending on the world you fish in, you can see some fairly high gear drops in those chests too.
NOTE: Having trouble catching Sharkspeare. Olde Town is fished heavily, and it's a small area.
UPDATE: You may want to turn off friend requests while fishing. I have noticed that some people either intentionally or unknowingly send you random friend requests as your line is cast in the water. The friend request covers the screen area of where your bobber is, so you cannot tell if a fish is hooked. This can be extremely frustrating.
Follow-up link: http://alexanderhexforge.blogspot.com/2016/12/hi-all.html
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