Wednesday, May 15, 2019

Thoughts on the Ice Deckathalon, now that I've done it

First, I didn't see in the rules about tc that you make using things like Monstrous/Gargantuan/Unstoppable, etc. Don't do this. They won't appear in your deck during the event, even though you can see them in your sideboard outside of the event. My very first fight, and I had to flee (sad trombone).


Second, the difficulty is good. I've noticed some winning strategies out of this. The may-cast healing pets are a big help. Also, hint hint, lots of Snow Shields, some Fireblades, and several Fire Dragons will help you get through the fourth tier. If you don't have the higher crafted decks, you may want to have some other blades in as well, like Balance Blade, or Elemental Blade (though that extends the fight a turn).

Third, so far, the event progress bar has barely filled and it's the second day into the event. I will be surprised if the bar crosses the half-way mark by the end of the week. It could be the initial difficulty of the event, or the gold sink aspect (continually buying treasure cards will drain your coffers quick), but it just doesn't look like that many people are participating. I'm ranked 700ish with only 140 points. The top ten (as of midnight central time 5/15) was a range of 1800 points to 3300. That's a steep drop off in points in the first ten. A dedicated few are spending all day racking up points, but where does that leave the rest of the player community?

Which brings me to my fourth point. I'm not one to complain too much about the game, but... this post will be one such rarity. The mechanics are great, the prizes stink. Well, that's a bit harsh. Let me rephrase. The prizes stink for the amount of effort those top 10 guys are putting into it. Breaking down the things you can get from the event:
- a variety of treasure cards that can only be crafted using the reagents you get from the event itself
- 3 different wands that look like oversized fists that give no stat bonuses, but rather a single gear spell (good for stitching if you are into the big hands thing)
- 4 specialized decks of which the last is powerful, but of a very specific and limited use
- players who fall between the ranks of 25 and 2500 get a cool-looking pet that has unknown stats (sort of a tawny hamster)
- players in the first 25 rankings get an ice version of that hamster
- the top 10 also get a perm gobbler mount and a special booster pack

Now that booster pack may be AMAZING, especially since they are so limited, they can be specifically packaged instead of random, the cards carefully chosen by the devs for the event. But if you're not going to earn several thousand points in the next five days... there's not too much to look forward to for burning through your time and gold. The costs to craft those fists and decks are quite high with the amount of farming you have to do to get the reagents (random drops, I could do the math, but you need a LOT of fire runes to craft the final deck). And all those cool treasure cards you can craft, like Power Link, Scald, and some high damage low-pip spells, those all require the same fire runes that you need for the equipment.

The incentives just don't seem to be great to want to farm through this. I had THOUGHT from the description that the wands that resemble hands would be very powerful, as that was in the description of the event before it came out. But it doesn't look to be that way from the crafting recipes. Plus you get the first one automatically from one of the stage rewards. And it has no stats. That puts me in a quandary. Do I try and farm through and craft the final Ice Glove (that gives an Ice Blade gear card), hoping that KingsIsle soups it up during/after the event? Or just forget it? I've already beat tier 4. I've bought the recipe for the Treasure Card display. What else is there, besides lost time and gold?

ADDENDUM: I looked over my last post, and I'm sure most already know by now, the cost of additional plays is not bad at all. You get four more attempts per 1000 gold. Ad infinitum.

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